private void SetupGame() { this.BackColor = Color.SkyBlue; Hero.BackColor = Color.Transparent; Hero.SizeMode = PictureBoxSizeMode.StretchImage; Hero.Width = 30; Hero.Height = 30; UpdateScore(); Food.BackColor = Color.Transparent; Food.SizeMode = PictureBoxSizeMode.StretchImage; Food.Image = Properties.Resources.food_1; Food.Width = 18; Food.Height = 18; Enemy.BackColor = Color.Transparent; Enemy.Width = 30; Enemy.Height = 30; Enemy.SizeMode = PictureBoxSizeMode.StretchImage; TimerHeroAnimate.Start(); TimerHeroMove.Start(); TimerEnemyAnimate.Start(); TimerEnemyMove.Start(); }
private void SetupGame() { this.BackColor = Color.Blue; Hero.BackColor = Color.Transparent; Hero.SizeMode = PictureBoxSizeMode.StretchImage; Hero.Width = 50; Hero.Height = 50; Food.BackColor = Color.Green; Food.BackColor = Color.Transparent; Food.Image = Properties.Resources.food_4; Enemy.BackColor = Color.Transparent; Enemy.Width = 40; Enemy.Height = 40; Enemy.SizeMode = PictureBoxSizeMode.StretchImage; SetRandomEnemyDirection(); //initialize interface UpdateScoreLabel(); //initializing timers TimerHeroMove.Start(); TimerHeroAnimate.Start(); TimerEnemyAnimate.Start(); TimerEnemyMove.Start(); }