protected override void BeforeProcessFunction()
        {
            if (duelScene.GetCurrentPhaseType() == phaseType)
            {
                Debug.LogError("当前流程已经是:" + phaseType + "无法重复进入!");
                return;
            }
            switch (duelScene.GetCurrentPhaseType())
            {
            case PhaseType.Unknown:
                break;

            case PhaseType.Draw:
                break;

            case PhaseType.Prepare:
                break;

            case PhaseType.Main:
                break;

            case PhaseType.Battle:
                EndBattlePhaseTypeEvent();
                break;

            case PhaseType.Second:
                break;

            case PhaseType.End:
                break;

            default:
                break;
            }
            duelScene.SetCurrentPhaseType(phaseType);
            duelScene.ResetPhaseTypePanelInfo();
            string          ex = duelScene.GetCurrentPlayer() == duelScene.GetMyPlayer() ? "我方进入" : "对方进入";
            PhaseTypeConfig phaseTypeConfig = ConfigManager.GetConfigByName("PhaseType") as PhaseTypeConfig;

            GameManager.ShowMessage(ex + phaseTypeConfig.GetRecordById((int)phaseType).value + "流程!");
            duelScene.GetCurrentPlayer().GetOpponentPlayer().EnterPhaseNotify(phaseType);
            TimerFunction timerFunction = new TimerFunction();

            timerFunction.SetFunction(1, () =>
            {
                DoProcessFunction();
            });
            GameManager.AddTimerFunction(timerFunction);
        }
Exemple #2
0
        public void OpponentSelectFirstOrBack(bool selectFirstOrBack)
        {
            GuessFirstSceneScript guessFirstSceneScript = GameObject.Find("Main Camera").GetComponent <GuessFirstSceneScript>();

            SetFirst(!selectFirstOrBack);
            TimerFunction timeFunction = new TimerFunction();

            timeFunction.SetFunction(1, () =>
            {
                GameManager.GetSingleInstance().EnterDuelScene();
            });

            GameManager.AddTimerFunction(timeFunction);
            guessFirstSceneScript.HideSelectFirstPanel();
        }
Exemple #3
0
        /// <summary>
        /// 设置胜者
        /// </summary>
        /// <param name="player"></param>
        public void SetWinner(Player player, DuelEndReason duelEndReason)
        {
            duelSceneScript.ShowDuelResultPanel(player, duelEndReason);

            TimerFunction timerFunction = new TimerFunction();

            timerFunction.SetFunction(2, () =>
            {
                Thread.Sleep(2000);
                GameManager.GetSingleInstance().CleanDuelScene();
                GameManager.GetSingleInstance().EnterMainScene();
            });

            GameManager.AddTimerFunction(timerFunction);
            startDuel = false;
        }
Exemple #4
0
        /// <summary>
        /// 检查是否决斗双方都已经初始化完成
        /// </summary>
        public void CheckPlayInit()
        {
            if (myPlayer.IAmReady() && opponentPlayer.IAmReady())
            {
                currentPlayer = startPlayer;

                TimerFunction timerFunction = new TimerFunction();
                timerFunction.SetFunction(1, () =>
                {
                    duelSceneScript = GameObject.Find("Main Camera").GetComponent <DuelSceneScript>();
                    myPlayer.SetHandPanel(myHandCardPanel);
                    opponentPlayer.SetHandPanel(opponentHandCardPanel);
                    StartDuel();
                });

                GameManager.AddTimerFunction(timerFunction);
            }
        }
Exemple #5
0
    /// <summary>
    /// 选择后手事件
    /// </summary>
    public void SelectBackHandEvent()
    {
        if (iGuessWin == 1)
        {
            duelScene.SetFirst(false);
            TimerFunction timeFunction = new TimerFunction();
            timeFunction.SetFunction(1, () =>
            {
                GameManager.GetSingleInstance().EnterDuelScene();
            });

            GameManager.AddTimerFunction(timeFunction);
            selectFirstPanel.SetActive(false);
        }
        else
        {
            GameManager.ShowMessage("请等待对方选择!");
        }
    }
        public override void SelectFristOrBack()
        {
            System.Random random = new System.Random();
            int           i      = random.Next(2);

            if (i == 0)
            {
                duelScene.SetFirst(true);
            }
            else
            {
                duelScene.SetFirst(false);
            }
            TimerFunction timerFunction = new TimerFunction();

            timerFunction.SetFunction(1, () =>
            {
                GameManager.GetSingleInstance().EnterDuelScene();
            });
            GameManager.AddTimerFunction(timerFunction);
        }
Exemple #7
0
        /// <summary>
        /// 开始决斗
        /// </summary>
        void StartDuel()
        {
            myPlayer.InitBeforDuel();
            opponentPlayer.InitBeforDuel();

            GameManager.ShowMessage("决斗开始!");

            startDuel = true;

            TimerFunction timerFunction = new TimerFunction();

            timerFunction.SetFunction(1, () =>
            {
                myPlayer.DrawAtFirst();
                opponentPlayer.DrawAtFirst();

                startPlayer.StartTurn();
            });

            GameManager.AddTimerFunction(timerFunction);
        }
Exemple #8
0
    /// <summary>
    /// 决定谁先出牌
    /// </summary>
    public void DecideGuessFirst()
    {
        if (iGuessWin != 0)
        {
            return;
        }
        GuessEnum myGuessEnum       = duelScene.GetMyPlayer().GetGuessEnum();
        GuessEnum opponentGuessEnum = duelScene.GetOpponentPlayer().GetGuessEnum();

        if (myGuessEnum != GuessEnum.Unknown && opponentGuessEnum != GuessEnum.Unknown)
        {
            if (myGuessEnum == opponentGuessEnum)
            {
                TimerFunction reguessTimeFunction = new TimerFunction();
                reguessTimeFunction.SetFunction(1, () =>
                {
                    ClearChoose();
                });

                GameManager.AddTimerFunction(reguessTimeFunction);
                GameManager.ShowMessage("双方选择相同,需重新选择!");

                return;
            }

            int             tempValue       = (int)myGuessEnum - (int)opponentGuessEnum;
            StringResConfig stringResConfig = ConfigManager.GetConfigByName("StringRes") as StringResConfig;
            string          title;
            if (tempValue == 1 || tempValue == -2)
            {
                iGuessWin = 1;
                title     = stringResConfig.GetRecordById(13).value;
            }
            else
            {
                iGuessWin = 2;
                title     = stringResConfig.GetRecordById(14).value;
            }

            TimerFunction timerFunction = new TimerFunction();

            timerFunction.SetFunction(1, () =>
            {
                selectCardGroupPanel.SetActive(false);
                guessFirstPanel.SetActive(false);
                selectFirstPanel.SetActive(true);
                selectFirstPanel.transform.GetChild(0).GetComponent <Text>().text = title;

                if (iGuessWin == 1)
                {
                    duelScene.GetMyPlayer().SelectFristOrBack();
                }

                if (iGuessWin == 2)
                {
                    duelScene.GetOpponentPlayer().SelectFristOrBack();
                }
            });
            GameManager.AddTimerFunction(timerFunction);
        }
    }