// Use this for initialization void Start() { Screen.showCursor = false; screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, 0f); ridingRocket = false; isDead = false; stunTimer = 0f; rocketCount = rocketMax; initialConstraints = rigidbody.constraints; animation = GetComponentInChildren <Animation>(); rocket = null; boredomClock = (BoredomClock)FindObjectOfType(typeof(BoredomClock)); timerBar = (TimerBarBehaviour)FindObjectOfType(typeof(TimerBarBehaviour)); facingRight = true; }
// Use this for initialization void Start() { Screen.showCursor = false; screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, 0f); ridingRocket = false; isDead = false; stunTimer = 0f; rocketCount = rocketMax; initialConstraints = rigidbody.constraints; animation = GetComponentInChildren<Animation>(); rocket = null; boredomClock = (BoredomClock) FindObjectOfType(typeof(BoredomClock)); timerBar = (TimerBarBehaviour) FindObjectOfType(typeof(TimerBarBehaviour)); facingRight = true; }