Inheritance: MonoBehaviour
Exemple #1
0
    }//end func

    public void OnClipValueChange(string uid)
    {
        TimelineClipItem itemCur = null;
        if (this._AllClips.TryGetValue(uid, out itemCur))
        {
            itemCur.AdjustPostion();
        }
    }
Exemple #2
0
    private void CreateOneClip(TimelineClip clip, PlayableDirector director)
    {
        //实例化
        GameObject obj = GameObject.Instantiate(this._templete.gameObject);
        obj.name = clip.displayName;
        obj.transform.SetParent(this._TrackRoot, false);
        obj.SetActive(true);

        string uid = Utils.GenerateUId();
        TimelineClipItem item = obj.GetComponent<TimelineClipItem>();
        item.SetDetails(clip, uid, this._Rootwidth,(float)director.duration);
        _Clips.Add(uid, item);
    }
Exemple #3
0
    public void OnClickTimelineClick(string uid)
    {
        bool isSame = this._selectUId == uid;
        if (isSame)
        {
            this.HideClipTips();
        }
        else
        {
            TimelineClipItem itemCur = null;
            if (this._AllClips.TryGetValue(uid, out itemCur))
            {
                this.ShowClickTips(itemCur.GetClip(),uid);
            }
        }

        foreach (TimelineClipItem item in this._AllClips.Values)
        {
            item.SetSelect(_selectUId);
        }
    }//end func