public void Hit(TimelineCall options) { shadowSprite.enabled = false; hitCollider.enabled=true; stompHitSource.Play(); dust.SetActive(true); }
public void MoveFist(TimelineCall options) { Vector2 position2d = Vector2.Lerp(initialFistPosition, transform.position, options.parameter == 0 ? options.progress : 1 - options.progress); fist.position = new Vector3(position2d.x, position2d.y, 0); }
public void GrowShadow(TimelineCall options) { if (options.parameter == 1) { options.progress = 1 - options.progress; } shadow.localScale = new Vector2(1, 1) * options.progress; shadowSprite.color = shadowSprite.color.A(shadowOpacity.Lerp(options.progress)); }
public void HitEnd(TimelineCall options) { hitCollider.enabled = false; blockCollider.enabled = true; scene.position = scene.position.X(0); }
public void BlockEnd(TimelineCall options) { blockCollider.enabled = false; }
public void DustEnd(TimelineCall options) { dust.SetActive(false); }
public void StopHit(TimelineCall options) { footCollider.enabled = false; }
public void Kill(TimelineCall options) { fireManager.RemoveFire(this); Destroy(gameObject); }
public void MoveFoot(TimelineCall options) { transform.position = savedPosition + new Vector2(0, -yLimit) * options.progress; }
public void PlaySound(TimelineCall options) { //Utils.PlayPitchedClipAt(footSound, gameObject, Random.Range(0.8f, 1.2f)); GetComponent<AudioSource>().pitch = Random.Range(0.8f, 1.2f); GetComponent<AudioSource>().Play(); }
public void Hit(TimelineCall options) { footCollider.enabled = true; }
public void TouchGround(TimelineCall options) { transform.parent = scene; spitFire.SetActive(false); burningFire.SetActive(true); }
public void SpitFire(TimelineCall options) { transform.position = Vector3.Lerp(spitSpawn, target, options.progress); }
public void Shake(TimelineCall options) { scene.position = scene.position.X(Random.Range(-maxSceneShake, maxSceneShake)); }
// ---------------------------------------------------------------------------- // Private Methods // ---------------------------------------------------------------------------- private void UpdateFXs() { if (delay <= 0) { foreach (TimelineAction action in actions) { //UnityEngine.Debug.Log("Check action "+action.finished+": "+time+" / "+ action.from+" > "+action.to); if (!action.finished && time >= action.from) { var options = new TimelineCall(); options.parameter = action.parameter; options.firstFrame = !action.started; options.delta = time - action.from; options.finishing = finishing; options.duration = action.to - action.from; options.progress = (options.duration > 0) ? options.delta / options.duration : 1; if (options.progress >= 1) { options.progress = 1; action.finished = true; } action.started = true; // Call method action.getMethod().Invoke(action.script, new object[] { options }); } } } }
public void Shutdown(TimelineCall options) { Destroy(gameObject); }
public void EndFire(TimelineCall options) { burningFire.GetComponentInChildren<Animator>().SetTrigger(Animator.StringToHash("stop")); }