Exemple #1
0
    public void ResetEveryaditionalComponent(SceneObject so)
    {
        TimelineAnimation timelineAnimation = so.GetComponent <TimelineAnimation> ();
        SceneObjectData   sceneObjectData   = so.GetComponent <SceneObjectData> ();
        FullRotation      fullRotation      = so.GetComponent <FullRotation> ();

        if (timelineAnimation != null)
        {
            timelineAnimation.OnComponentDisposed();
        }
        if (sceneObjectData != null)
        {
            Destroy(sceneObjectData);
        }
        if (fullRotation != null)
        {
            fullRotation.OnComponentDisposed();
        }
    }
Exemple #2
0
    public void AddComponentsToSceneObject(AreaSceneObjectData jsonData, GameObject so)
    {
        if (jsonData.soData.Count > 0)
        {
            SceneObjectDataGeneric data            = jsonData.soData [0];
            SceneObjectData        sceneObjectData = so.GetComponent <SceneObjectData> ();
            Bumper bumper = so.GetComponent <Bumper> ();

            if (data.bumperForce > 0)
            {
                if (bumper == null)
                {
                    bumper = so.gameObject.AddComponent <Bumper> ();
                }
                bumper.force = data.bumperForce;
            }
            if (data.size != Vector3.zero)
            {
                if (sceneObjectData == null)
                {
                    sceneObjectData = so.gameObject.AddComponent <SceneObjectData> ();
                }
                sceneObjectData.size = data.size;
            }
            if (data.random_pos_x != 0)
            {
                if (sceneObjectData == null)
                {
                    sceneObjectData = so.gameObject.AddComponent <SceneObjectData> ();
                }

                sceneObjectData.random_pos_x = data.random_pos_x;
            }
            if (data.minPayers != 0)
            {
                if (sceneObjectData == null)
                {
                    sceneObjectData = so.gameObject.AddComponent <SceneObjectData> ();
                }

                sceneObjectData.minPayers = data.minPayers;
            }
        }

        MaterialSwapper mat = so.GetComponent <MaterialSwapper>();

        if (mat != null && jsonData.mat.Count > 0)
        {
            MaterialChanger data = jsonData.mat[0];
            //if (mat == null)
            //    mat = so.gameObject.AddComponent<MaterialSwapper>();
            mat.Init(data.name);
        }

        FullRotation fullRotation = so.GetComponent <FullRotation> ();

        if (jsonData.fullRotationData.Count > 0)
        {
            FullRotationData data = jsonData.fullRotationData [0];

            if (fullRotation == null)
            {
                fullRotation = so.gameObject.AddComponent <FullRotation> ();
            }
            fullRotation.rotateX        = data.rotateX;
            fullRotation.rotateY        = data.rotateY;
            fullRotation.rotateZ        = data.rotateZ;
            fullRotation.speed          = data.speed;
            fullRotation.randomRotation = data.random;
        }
        else if (fullRotation != null)
        {
            fullRotation.OnComponentDisposed();
        }

        TimelineAnimation timelineAnimation = so.GetComponent <TimelineAnimation> ();

        if (jsonData.timelineAnimation.Count > 0)
        {
            TimelineAnimationData data = jsonData.timelineAnimation [0];
            if (timelineAnimation == null)
            {
                timelineAnimation = so.gameObject.AddComponent <TimelineAnimation> ();
            }
            timelineAnimation.timeLineData = data.timeLineData;
        }
        else if (timelineAnimation != null)
        {
            timelineAnimation.OnComponentDisposed();
        }

        if (jsonData.bossSettings.Count > 0)
        {
            BossSettingsData data         = jsonData.bossSettings [0];
            BossSettings     newcomponent = so.GetComponent <BossSettings> ();

            if (newcomponent == null)
            {
                newcomponent = so.gameObject.AddComponent <BossSettings> ();
            }

            newcomponent.bossModule           = data.bossModule;
            newcomponent.time_to_init_enemies = data.time_to_init_enemies;
            newcomponent.asset                 = data.asset;
            newcomponent.time_to_kill          = data.time_to_kill;
            newcomponent.distance_from_avatars = data.distance_from_avatars;
            newcomponent.bundle                = data.bundle;
        }
        if (jsonData.moveForward.Count > 0)
        {
            MoveForwardData data         = jsonData.moveForward [0];
            MoveForward     newcomponent = so.GetComponent <MoveForward> ();
            if (newcomponent == null)
            {
                newcomponent = so.gameObject.AddComponent <MoveForward> ();
            }
            newcomponent.speed           = data.speed;
            newcomponent.randomSpeedDiff = data.randomSpeedDiff;
            newcomponent.moveBackIn      = data.moveBackIn;
        }
    }