public Multiplayer() { InitializeComponent(); //For Keyboard AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; _rawinput = new RawInput(Handle, true); _rawinput.AddMessageFilter(); // Adding a message filter will cause keypresses to be handled Win32.DeviceAudit(); // Writes a file DeviceAudit.txt to the current directory _rawinput.KeyPressed += OnKeyPressed; //Keyboard End wr = new WordsReader(); Timelimit.Start(); Gameflow.Start(); NextLevel(); /* * THREAD TEST * * */ }
/// <summary> /// 延长房间分钟数 /// </summary> /// <param name="minute_"></param> public void ProlongTimelimit(int minute_) { if (minute_ <= 0) { throw new Exception("延长时间应正数"); } Timelimit = Timelimit.AddMinutes(minute_); }