private void houghTransform() { houghSpace = new float[ranges[0], ranges[1], ranges[2]]; Timekeeping.CompleteTask("Create Hough Space"); for (int i0 = 0; i0 < ranges[0]; i0++) { for (int i1 = 0; i1 < ranges[1]; i1++) { Plane plane = this.getHoughPlane(i0, i1); for (int i = 0; i < this.PointCloud.Points.Length; i++) { float distance = -plane.GetDistanceToPoint(this.PointCloud.Points[i] + Vector3.down * this.PointCloud.GroundPoint.y); int start = Mathf.FloorToInt(map(this.min[2], this.max[2], 0, this.ranges[2], distance - HoughPlaneFinder.MaxDistance)); int end = Mathf.CeilToInt(map(this.min[2], this.max[2], 0, this.ranges[2], distance + HoughPlaneFinder.MaxDistance)); if ((start >= 0 && start < ranges[2]) || (end >= 0 && end < ranges[2])) { for (int i2 = limit(0, ranges[2] - 1, start); i2 <= limit(0, ranges[2] - 1, end); i2++) { float relativeDistance = Mathf.Abs(map(0, ranges[2], min[2], max[2], i2) - distance) / HoughPlaneFinder.MaxDistance; houghSpace[i0, i1, i2] += HoughPlaneFinder.getScore(relativeDistance); } } } } } Timekeeping.CompleteTask("Find maxima"); this.PlanesWithScore = new List <Tuple <Plane, float> >(); float maxScore = 0; for (int i0 = 0; i0 < ranges[0]; i0++) { for (int i1 = 0; i1 < ranges[1]; i1++) { for (int i2 = 0; i2 < ranges[2]; i2++) { if (houghSpace[i0, i1, i2] > minScoreRelative * this.PointCloud.Points.Length && this.isLocalMaximum(i0, i1, i2, 3)) { Plane plane = this.getHoughPlane(i0, i1, i2); this.PlanesWithScore.Add(new Tuple <Plane, float>(plane, houghSpace[i0, i1, i2])); } if (houghSpace[i0, i1, i2] > maxScore) { maxScore = houghSpace[i0, i1, i2]; } } } } Timekeeping.CompleteTask("Find planes"); this.printHoughArray(); }
public Mesh GetMesh() { if (this.mesh == null) { if (this.CleanMesh) { var cleanedTriangles = MeshCleaner.CleanMesh(this.Triangles); Timekeeping.CompleteTask("Clean mesh"); this.mesh = Triangle.CreateMesh(cleanedTriangles, true); } else { this.mesh = Triangle.CreateMesh(this.Triangles, true); } } return(this.mesh); }
public void CreateMeshCutoff(bool createAttachments) { this.CheckForPlanes(); Timekeeping.CompleteTask("Find planes"); float bestScore = -1.0f; IEnumerable <Triangle> bestMesh = null; IEnumerable <Plane> bestPlanes = null; foreach (var selectedPlanes in this.Planes.Take(5).Subsets()) { var currentMesh = this.createFromPlanes(selectedPlanes); var currentScore = this.GetScore(currentMesh); if (currentScore > bestScore) { bestScore = currentScore; bestMesh = currentMesh; bestPlanes = selectedPlanes; } } var resultMesh = bestMesh.ToList(); var usedPlanes = bestPlanes.ToList(); Timekeeping.CompleteTask("Convex roof"); if (!createAttachments) { this.Triangles = resultMesh; this.CleanMesh = false; return; } var planeFinder = new RansacPlaneFinder(this.PointCloud); int attachmentCount = 0; foreach (var plane in bestPlanes) { var indices = new List <int>(); for (int i = 0; i < this.PointCloud.Points.Length; i++) { if (plane.GetDistanceToPoint(this.PointCloud.Points[i]) > HoughPlaneFinder.MaxDistance * 0.5f) { indices.Add(i); } } while (true) { planeFinder.Classify(indices); planeFinder.RemoveGroundPlanesAndVerticalPlanes(); var outsidePlanes = planeFinder.PlanesWithScore.Where(tuple => tuple.Value2 > 2.0f).Select(tuple => tuple.Value1).Where(newPlane => !RansacPlaneFinder.Similar(plane, newPlane, this.PointCloud.GroundPoint)); outsidePlanes = outsidePlanes.Select(p => this.checkForSimilarPlanes(p, usedPlanes)); if (outsidePlanes.Count() == 0) { break; } bestScore = 0.0f; IEnumerable <Plane> planesInAttachment = null; foreach (var selectedPlanes in outsidePlanes.Take(5).Subsets()) { var currentMesh = this.createFromPlanes(selectedPlanes); currentMesh = Triangle.CutMesh(currentMesh, plane, true); float pointDensity = currentMesh.Sum(t => t.GetPointCount(this.PointCloud, indices)) / currentMesh.Sum(t => t.GetArea()); if (pointDensity < 3.0f) { continue; } var currentScore = currentMesh.Sum(triangle => triangle.GetScore(this.PointCloud, indices)); if (currentScore > bestScore) { bestScore = currentScore; bestMesh = currentMesh; planesInAttachment = selectedPlanes; } } if (bestScore > 2.0f) { resultMesh.AddRange(bestMesh); attachmentCount++; usedPlanes = usedPlanes.Union(planesInAttachment).ToList(); } else { break; } indices = indices.Where(i => !bestMesh.Any(triangle => triangle.Contains(this.PointCloud.Points[i]))).ToList(); } } Timekeeping.CompleteTask("Find attachments"); if (attachmentCount == 0) { this.CleanMesh = false; } this.Triangles = resultMesh; }
public void CreateMesh() { this.CheckForPlanes(); Timekeeping.Reset(); var result = new List <Triangle>(); var remainingPointIndices = Enumerable.Range(0, this.PointCloud.Points.Length).ToList(); foreach (var plane in this.Planes.Take(8)) { var onPlane = this.PointCloud.Points.Where(p => Mathf.Abs(plane.GetDistanceToPoint(p)) < HoughPlaneFinder.MaxDistance); Timekeeping.CompleteTask("Select points"); var planeCoordinates = new PlaneCoordinates(plane); var planePoints = onPlane.Select(p => planeCoordinates.ToPlane(p)).ToList(); var triangles = PointMeshCreator.Triangulate(planePoints).ToArray(); Timekeeping.CompleteTask("Triangulate"); const float maxDistance = 1.5f; var edges = new List <Tuple <int, int> >(); for (int i = 0; i < triangles.Count(); i += 3) { float dst1 = (planePoints[triangles[i]] - planePoints[triangles[i + 1]]).magnitude; float dst2 = (planePoints[triangles[i + 1]] - planePoints[triangles[i + 2]]).magnitude; float dst3 = (planePoints[triangles[i + 2]] - planePoints[triangles[i]]).magnitude; if (dst1 < maxDistance && dst2 < maxDistance && dst2 < maxDistance) { edges.Add(new Tuple <int, int>(triangles[i], triangles[i + 1])); edges.Add(new Tuple <int, int>(triangles[i + 1], triangles[i + 2])); edges.Add(new Tuple <int, int>(triangles[i + 2], triangles[i])); } } Timekeeping.CompleteTask("Discard bad triangles"); var neighbours = new Dictionary <int, HashSet <int> >(); foreach (var edge in edges) { if (!neighbours.ContainsKey(edge.Value1)) { neighbours[edge.Value1] = new HashSet <int>(); } neighbours[edge.Value1].Add(edge.Value2); if (!neighbours.ContainsKey(edge.Value2)) { neighbours[edge.Value2] = new HashSet <int>(); } neighbours[edge.Value2].Add(edge.Value1); } var outsideEdges = new List <Tuple <int, int> >(); foreach (var edge in edges) { var rayBase = planePoints[edge.Value1]; var rayDirection = planePoints[edge.Value2] - planePoints[edge.Value1]; var orthogonal = new Vector2(-rayDirection.y, rayDirection.x); var candidates = neighbours[edge.Value1].Where(i => neighbours[edge.Value2].Contains(i)).Select(i => planePoints[i]); bool left = false; bool right = false; foreach (var point in candidates) { if (Vector2.Angle(point - rayBase, orthogonal) < 90.0f) { left = true; } else { right = true; } if (left && right) { break; } } if (!left || !right) { outsideEdges.Add(edge); } } Timekeeping.CompleteTask("Find outside edges"); var nextOutsideEdge = new Dictionary <int, HashSet <Tuple <int, int> > >(); foreach (var edge in outsideEdges) { if (!nextOutsideEdge.ContainsKey(edge.Value1)) { nextOutsideEdge[edge.Value1] = new HashSet <Tuple <int, int> >(); } nextOutsideEdge[edge.Value1].Add(edge); if (!nextOutsideEdge.ContainsKey(edge.Value2)) { nextOutsideEdge[edge.Value2] = new HashSet <Tuple <int, int> >(); } nextOutsideEdge[edge.Value2].Add(edge); } var visitedEdges = new HashSet <Tuple <int, int> >(); var resultPoints = new List <Vector3>(); foreach (var edge in outsideEdges) { if (visitedEdges.Contains(edge)) { continue; } var polygonIndices = new List <int>(); var currentPoint = edge.Value1; polygonIndices.Add(currentPoint); visitedEdges.Add(edge); while (true) { var nextEdge = nextOutsideEdge[currentPoint].FirstOrDefault(e => !visitedEdges.Contains(e)); if (nextEdge == null) { break; } visitedEdges.Add(nextEdge); if (nextEdge.Value1 == currentPoint) { currentPoint = nextEdge.Value2; } else { currentPoint = nextEdge.Value1; } polygonIndices.Add(currentPoint); } if (polygonIndices.Count > 10) { IEnumerable <Vector2> polygon = this.simplifyPolygon(polygonIndices.Select(i => planePoints[i]), 2.0f, 20.0f, 160.0f, 5); polygon = this.snapPoints(polygon, planeCoordinates, resultPoints, 2f); resultPoints.AddRange(polygon.Select(p => planeCoordinates.ToWorld(p))); var meshTriangles = this.polygonToTriangle(polygon, planeCoordinates); var score = meshTriangles.Sum(triangle => triangle.GetPointCount(this.PointCloud, remainingPointIndices)); Debug.Log(score); if (score > 60) { result.AddRange(meshTriangles); remainingPointIndices = remainingPointIndices.Where(i => !meshTriangles.Any(triangle => triangle.Contains(this.PointCloud.Points[i]))).ToList(); } } } Timekeeping.CompleteTask("Find polygons"); } this.Triangles = result; }