// This previews the contents of the savefile
    public void PreviewSave(string filename = "_autosave")
    {
        // Strings for the save directory and savefile
        string savePath = Application.dataPath + "/Saves";
        string saveName = savePath + "/" + filename + ".txt";

        // Sanity check: if the filename is "", assume it's "_autosave"
        if (filename == "")
        {
            saveName = savePath + "/_autosave.txt";
        }

        // Try to open the file and preview its contents
        try {
            string   saveString = File.ReadAllText(saveName);
            Savedata s          = JsonConvert.DeserializeObject <Savedata>(saveString);

            string previewText = "Savefile: " + filename + "\n" +
                                 "City Funds: " + s.financialData + "\n" +
                                 "Game time: " + Timekeeper.SimpleDate(s.gameTime, 2000);
            ;

            _textSavefilePreview.text = previewText;
        } catch (FileNotFoundException) {
            _textSavefilePreview.text = "No data saved in slot to preview.";
            Debug.Log("[GameLoop]: Failed to find save for previewing.");
        }
    }