Exemple #1
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void Invoke(TimedVector2 val)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ if (debug)
            {
/*AUTO SCRIPT*/ Debug.Log($"{name} event invoked: {val}");
            }
/*AUTO SCRIPT*/ ahoyEvent.Invoke(name, val);
/*AUTO SCRIPT*/                 //important to do this incase a listener removes its self from the list
/*AUTO SCRIPT*/ unityEventListeners.ToArray().ForEach(l => l.Invoke(name, val));
/*AUTO SCRIPT*/ assetEventListeners.ToArray().ForEach(l => l.Invoke(val));
/*AUTO SCRIPT*/ }
Exemple #2
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void Push(TimedVector2 val)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ array.Push(val);
/*AUTO SCRIPT*/ Invoke();
/*AUTO SCRIPT*/ }
Exemple #3
0
/*AUTO SCRIPT*/ public void Log(TimedVector2 val)
        {
/*AUTO SCRIPT*/ Debug.Log($"{prefix}: {val}");
/*AUTO SCRIPT*/ }