Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     myRigidBody2D = GetComponent <Rigidbody2D>();
     timeWizard    = FindObjectOfType <TimeWizard>();
     movementSpeed = timeWizard.GetRobotSpeed();
     animator      = GetComponent <Animator>();
 }
 private void Start()
 {
     myRigidBody2D = GetComponent <Rigidbody2D>();
     timeWizard    = FindObjectOfType <TimeWizard>();
     turret        = GetComponentInParent <Turret>();
     bulletSpeed   = timeWizard.GetEnemyBulletSpeed() * turret.GetDirectionOfShoot();        //the speed of the laser = the main Time script * direction
 }
 // Start is called before the first frame update
 void Start()
 {
     feet          = GetComponent <BoxCollider2D>();
     body          = GetComponent <CapsuleCollider2D>();
     health        = GetComponent <Health>();
     myRigidBody2D = GetComponent <Rigidbody2D>();
     timeWizard    = FindObjectOfType <TimeWizard>();
     movementSpeed = timeWizard.GetRobotSpeed();
     animator      = GetComponent <Animator>();
 }
 void Awake()
 {
     if (i == null)
     {
         i = this;
     }
     else
     {
         throw new Exception("There can only be 1 TimeWizard in the scene!");
     }
 }
Exemple #5
0
 // Start is called before the first frame update
 void Start()
 {
     transform.position = Checkpoint;                            //we need the origin location (will change on different checkpoints
     gameSession        = FindObjectOfType <GameSession>();      //Game Session
     timeSliderSript    = FindObjectOfType <TimeSlider>();       //Time slider
     rigidbody2d        = GetComponent <Rigidbody2D>();          //RigidBody
     animator           = GetComponent <Animator>();             //Animator
     Feet       = GetComponent <CapsuleCollider2D>();            //bottom collision part
     body       = GetComponent <BoxCollider2D>();                //top collision part
     timeWizard = FindObjectOfType <TimeWizard>();               //the main TIME Script
     health     = GetComponent <Health>();                       //the Health
 }