/* // Activate when debugging * void OnGUI() * { * if(GUI.Button(new Rect(100,100, 300,100), "GUARDAR DATOS")) { * SaveDataToDisk(); * } * * * if(GUI.Button(new Rect(100,200, 300,100), "CARGAR DATOS")) { * _LoadDataFromDisk(); * } * } */ public static void SaveDataToDisk( ) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/" + FileName); GameObject gc = GameObject.FindGameObjectWithTag(SuriAlFuturo.Tag.GameController); DialogueController dialogCtrl = gc.GetComponent <DialogueController>(); PersistenceController persistenceCtrl = gc.GetComponent <PersistenceController>(); CollectionSystem collectionSystem = gc.GetComponent <CollectionSystem>(); TapController tapCtrl = gc.GetComponent <TapController>(); TimeTravelController timeTravelCtrl = gc.GetComponent <TimeTravelController>(); EventController eventCtrl = gc.GetComponent <EventController>(); SavedGame savedGame = new SavedGame(); savedGame.Talkables = dialogCtrl.SavedTalkableStates; savedGame.GameObjects = persistenceCtrl.SavedGameObjects; savedGame.Collectables = collectionSystem.SavedCollectables; savedGame.Blockers = collectionSystem.SavedBlockers; savedGame.Inventory = collectionSystem.Inventory; savedGame.Taps = tapCtrl.SavedTaps; savedGame.CurrentReality = timeTravelCtrl.CurrentReality; savedGame.TouchTriggers = eventCtrl.SavedTouchTriggers; savedGame.TriggeredEvents = eventCtrl.TriggeredEvents; bf.Serialize(file, savedGame); file.Close(); }
void Start() { _particles = GetComponent <ParticleSystem>(); _autoRotate = GetComponent <UnityStandardAssets.Utility.AutoMoveAndRotate>(); _timeTravelController = GameObject.FindGameObjectWithTag(SuriAlFuturo.Tag.GameController).GetComponent <TimeTravelController>(); _timeTravelDoorSound = GetComponent <AudioSource>(); StartCoroutine(TimeTravelCycle()); }
void Start() { _isOn = true; _isUsable = GetComponent <Collider>().enabled; PersistenceKey = this.transform.position; _fountain = GetComponentInChildren <ParticleSystem>(); _gameController = GameObject.FindGameObjectWithTag(Tag.GameController) .GetComponent <GameController>(); _timeTravelController = _gameController.GetComponent <TimeTravelController>(); _tapController = _gameController.GetComponent <TapController>(); _tapController.Taps.Add(this); _tapController.Load(this); }
private static void _LoadDataFromDisk() { string nombreArch = Application.persistentDataPath + "/" + FileName; GameObject gc = GameObject.FindGameObjectWithTag(SuriAlFuturo.Tag.GameController); DialogueController dialogCtrl = gc.GetComponent <DialogueController>(); PersistenceController persistenceCtrl = gc.GetComponent <PersistenceController>(); CollectionSystem collectionSystem = gc.GetComponent <CollectionSystem>(); TapController tapCtrl = gc.GetComponent <TapController>(); TimeTravelController timeTravelCtrl = gc.GetComponent <TimeTravelController>(); EventController eventCtrl = gc.GetComponent <EventController>(); if (File.Exists(nombreArch)) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(nombreArch, FileMode.Open); SavedGame savedGame = (SavedGame)bf.Deserialize(file); file.Close(); dialogCtrl.SavedTalkableStates = savedGame.Talkables; persistenceCtrl.SavedGameObjects = savedGame.GameObjects; collectionSystem.SavedCollectables = savedGame.Collectables; collectionSystem.SavedBlockers = savedGame.Blockers; collectionSystem.Inventory = savedGame.Inventory; tapCtrl.SavedTaps = savedGame.Taps; timeTravelCtrl.CurrentReality = savedGame.CurrentReality; eventCtrl.SavedTouchTriggers = savedGame.TouchTriggers; eventCtrl.TriggeredEvents = savedGame.TriggeredEvents; } else { SaveDataToDisk(); } }