Exemple #1
0
        private void OnMoveTick(TimeTaskMS tick)
        {
            var obj = Client.CurrentZoneActor;

            if (obj != null)
            {
                obj.SendUnitGuard(base.IsEnable);
                if (base.IsEnable)
                {
                    if (obj.Parent.Terrain3D is VoxelClientTerrain3D vt)
                    {
                        var pos = obj.Position;
                        if (vt.World.Terrain.TryGetVoxelLayerByObject(ref pos, out var cell, out var layer))
                        {
                            int size = Math.Max(1, (int)(Config.RandomMoveDistance / vt.World.Terrain.GridCellSize));
                            var tp   = vt.World.FindNearRandomMoveableNode(random, layer, size);
                            //if (pos != null)
                            {
                                //var pos = Terrain.GetUpwardCenterPos(tp);//layer.UpwardCenterPos
                                obj.SendUnitAttackMoveTo(tp.UpwardCenterPos, false);
                            }
                        }
                    }
                }
            }
        }
Exemple #2
0
        private void OnMoveTick(TimeTaskMS tick)
        {
            var obj = Client.CurrentZoneActor;

            if (obj != null)
            {
                obj.SendUnitGuard(base.IsEnable);
                if (base.IsEnable)
                {
                    var pos = obj.Parent.PathFinderTerrain.FindNearRandomMoveableNode(random, obj.X, obj.Y, Config.RandomMoveDistance, false);
                    if (pos != null)
                    {
                        obj.SendUnitAttackMoveTo(pos.x, pos.y, 0, false);
                    }
                }
            }
        }
Exemple #3
0
 protected virtual void CheckZoneDispose(EditorScene z, TimeTaskMS t)
 {
     if (CheckNeedKeepPlayer(z))
     {
         zoneGameOver       = false;
         keepPlayerLastTick = DateTime.Now;
     }
     else if ((DateTime.Now - keepPlayerLastTick) > keepPlayerExpire)
     {
         if (!zoneGameOver)
         {
             zoneGameOver = true;
             //notify areamanager close zone.
             service.area_manager.Invoke(new AreaZoneGameOverNotify()
             {
                 zoneUUID = this.ZoneUUID,
                 reason   = "KeepPlayerTimeOver",
             });
         }
         t.Dispose();
         //start delay desotry.
         var delayDestoryTime = TimeSpan.FromSeconds(TimerConfig.timer_sec_DelayDestoryTime);
         // if (delayDestoryTime > TimeSpan.Zero)
         {
             //log.Info("ZoneNode Start Delay Destory : " + delayDestoryTime + " " + this.ZoneUUID);
             var evt = new DeepCore.GameData.Zone.GameOverEvent()
             {
                 WinForce = 0, message = "KeepPlayerTimeOver"
             };
             service.Provider.Delay((st) =>
             {
                 if (node.IsDisposed)
                 {
                     return;
                 }
                 //log.Info("ZoneNode Send AreaZoneDestoryNotify ZoneUUID : " + this.ZoneUUID);
                 NotifyAllLogicsGameOver(evt);
                 service.area_manager.Invoke(new AreaZoneDestoryNotify()
                 {
                     zoneUUID = this.ZoneUUID,
                     reason   = evt.message,
                 });
             }, create, delayDestoryTime);
         }
     }
 }