public void SlowDown1()
 {
     if (state != TimeSystemState.Slw1)
     {
         Time.timeScale      = Scale1;
         Time.fixedDeltaTime = Scale1 * 2 / 100;
         state = TimeSystemState.Slw1;
     }
     else
     {
         NormalSpeed();
     }
 }
    public void SlowDown2()
    {
        if (state != TimeSystemState.Slw2)
        {
            Time.timeScale      = Scale2;
            Time.fixedDeltaTime = Scale2 * 2 / 100;
            state = TimeSystemState.Slw2;
        }

        else
        {
            NormalSpeed();
        }
    }
 public void NormalSpeed()
 {
     Time.timeScale      = 1;
     Time.fixedDeltaTime = mainFixedDelta;
     state = TimeSystemState.Normal;
 }