void Update() { m_fUpdateInterval += Time.deltaTime; if (UPDTE_INTERVAL < m_fUpdateInterval) { m_fUpdateInterval -= UPDTE_INTERVAL; refreshTime(); } if (m_btnSetList.ButtonPushed) { m_btnSetList.TriggerClear(); m_TimeSet.InStart(); } if (m_TimeSet.ButtonPushed) { if (m_TimeSet.Index == 0) { m_TimeSet.OutStart(); setNextTimer(GameMain.Instance.reserve_list); } } }