Exemple #1
0
    void Update()
    {
        m_fUpdateInterval += Time.deltaTime;
        if (UPDTE_INTERVAL < m_fUpdateInterval)
        {
            m_fUpdateInterval -= UPDTE_INTERVAL;
            refreshTime();
        }

        if (m_btnSetList.ButtonPushed)
        {
            m_btnSetList.TriggerClear();
            m_TimeSet.InStart();
        }
        if (m_TimeSet.ButtonPushed)
        {
            if (m_TimeSet.Index == 0)
            {
                m_TimeSet.OutStart();
                setNextTimer(GameMain.Instance.reserve_list);
            }
        }
    }