Exemple #1
0
        public void Update(float msElapsed)
        {
            if (RestartInterval.Left > 1 || !RestartInterval.IsRunning)
            {
                foreach (KeyValuePair <int, Player> entry in PlayerIndex.ToArray())
                {
                    Player player = entry.Value;
                    player.Update(msElapsed, WorldMap, RedTent.Position, BlueTent.Position);
                    if (player.Y >= WorldMap.Height * Universal.TILE_SIZE - Universal.TILE_SIZE * 3)
                    {
                        network.SendKilledPlayer(-1, entry.Key, player);
                        player.DeathAction(false);
                        network.SendServerMove(entry.Key, player);
                        player.RespondMove = false;
                        network.CheckWinCondition();
                    }
                }
                foreach (KeyValuePair <int, Mob> entry in MobIndex.ToArray())
                {
                    if (entry.Value.Dead)
                    {
                        foreach (ItemDrop drop in entry.Value.Drops)
                        {
                            int id = 0;
                            foreach (KeyValuePair <int, ItemDrop> dropEntry in DropIndex.ToArray())
                            {
                                if (dropEntry.Key == id)
                                {
                                    id++;
                                }
                            }
                            DropIndex.TryAdd(id, drop);
                        }
                        network.SendRemoveMob(entry.Key, entry.Value.Drops);
                        Universal.TryDictRemove(MobIndex, entry.Key);
                    }
                    else
                    {
                        entry.Value.Update(msElapsed, WorldMap);
                    }
                }
                foreach (KeyValuePair <int, ItemDrop> entry in DropIndex.ToArray())
                {
                    entry.Value.Update(msElapsed, WorldMap);
                }
                foreach (KeyValuePair <int, FallingBlock> entry in FallingBlockIndex.ToArray())
                {
                    FallingBlock fallingBlock = entry.Value;
                    fallingBlock.Update(msElapsed, WorldMap);
                    if (Math.Abs(fallingBlock.DY) > 70)
                    {
                        foreach (KeyValuePair <int, Mob> mobEntry in MobIndex.ToArray())
                        {
                            Mob mob = mobEntry.Value;
                            if (fallingBlock.CollideBox.Intersects(mob.CollideBox))
                            {
                                mob.Damage(2);
                                network.SendHitMob(mobEntry.Key, 2);
                            }
                        }
                        foreach (KeyValuePair <int, Player> playerEntry in PlayerIndex.ToArray())
                        {
                            Player targetPlayer = playerEntry.Value;
                            if (fallingBlock.CollideBox.Intersects(targetPlayer.CollideBox))
                            {
                                targetPlayer.Damage(2);
                                network.SendHitPlayer(playerEntry.Key, 2, targetPlayer.DX, targetPlayer.DY);
                                if (targetPlayer.HP <= 0)
                                {
                                    Player killer;
                                    if (fallingBlock.PlayerID != playerEntry.Key &&
                                        PlayerIndex.TryGetValue(fallingBlock.PlayerID, out killer) &&
                                        (targetPlayer.PlayerTeam.Name == "No Team" || killer.PlayerTeam.Name != targetPlayer.PlayerTeam.Name))
                                    {
                                        killer.Kills++;
                                        network.SendKilledPlayer(fallingBlock.PlayerID, playerEntry.Key, targetPlayer);
                                    }
                                    else
                                    {
                                        network.SendKilledPlayer(-1, playerEntry.Key, targetPlayer);
                                    }
                                    targetPlayer.DeathAction(false);
                                    network.SendServerMove(playerEntry.Key, targetPlayer);
                                    targetPlayer.RespondMove = false;
                                    network.CheckWinCondition();
                                }
                            }
                        }
                    }
                    if (fallingBlock.CanDestroy)
                    {
                        network.SendRemoveFallingBlock(entry.Key);
                        Universal.TryDictRemove(FallingBlockIndex, entry.Key);
                    }
                }
                if (ServerMode == GameMode.TeamDeathmatch || ServerMode == GameMode.CaptureTheFlag)
                {
                    RedTent.Update(msElapsed, WorldMap);
                    BlueTent.Update(msElapsed, WorldMap);
                }
            }

            TimeRemaining.Update(msElapsed);
            RestartInterval.Update(msElapsed);
        }