// Start is called before the first frame update
 void Awake()
 {
     Time = GameObject.Find("Time").GetComponent<TimeProgression>();
     time = Time.GetTime();
 }
 // Start is called before the first frame update
 void Awake()
 {
     Time = GameObject.FindWithTag("Time").GetComponent <TimeProgression>();
     time = Time.GetTime();
     will = ambientW + intrinsicW;
 }