//Henrik Hafner // Load the SaveFiles to the Timer and changed the Time public void LoadTime() { TimeData data = SaveSystem.LoadTime(); //Michael Schmidt dayCounter = data.day; time = new TimeSpan(0, data.minutes, data.seconds); }
public void SetTime(TimeData newTimeData) { EntityManager.SetComponentData(TimeSingleton, new WorldTime() { Time = newTimeData }); m_CurrentTime = newTimeData; }
public ActionResult DeleteConfirmed(int id) { TimeData timeData = db.TimeDatas.Find(id); db.TimeDatas.Remove(timeData); db.SaveChanges(); return(RedirectToAction("Index")); }
public virtual TestServerBuilder <T> PinTimeServer(TimeData timeData) { AddTestService <ITimeServer>(services => services.AddTransient <ITimeServer>(factory => new MockTimeServer(timeData)) ); return(this); }
public override BehaviourTreeStatus Tick(TimeData time) { _timeoutDataComponent[_storage] += time.DeltaTimeSeconds; return(_timeoutDataComponent[_storage] > _timeoutSeconds ? BehaviourTreeStatus.Success : BehaviourTreeStatus.Running); }
public IMessageEvent(IMessageEvent rhs) { message = rhs.message; connection_header = rhs.connection_header; receipt_time = rhs.receipt_time; nonconst_need_copy = rhs.nonconst_need_copy; create = rhs.create; }
public virtual void _init(IRosMessage msg, IDictionary connhead, TimeData rec, bool needcopy, CreateFunction c) { message = msg; connection_header = connhead; receipt_time = rec; nonconst_need_copy = needcopy; create = c; }
public void FadeOut() { Color color = _image.color; color.a = 0; _totalFadeTime = fadeOutTime; FadeTo(color); }
public void FadeIn() { Color color = _image.color; color.a = 1; _totalFadeTime = fadeInTime; FadeTo(color); }
public void WorldSimulationFixedStep() { var world = new World("World A"); var sim = world.GetOrCreateSystem <SimulationSystemGroup>(); var uc = world.GetOrCreateSystem <UpdateCountSystem>(); sim.AddSystemToUpdateList(uc); // Unity.Core.Hybrid.UpdateWorldTimeSystem var timeData = new TimeData(); void AdvanceWorldTime(float amount) { uc.updateCount = 0; timeData = new TimeData(timeData.ElapsedTime + amount, amount); world.SetTime(timeData); } sim.SetFixedTimeStep(1.0f); Assert.IsTrue(sim.FixedTimeStepEnabled); // first frame will tick immediately AdvanceWorldTime(0.5f); world.Update(); Assert.AreEqual(0.5, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); AdvanceWorldTime(1.1f); world.Update(); Assert.AreEqual(1.5, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // No update should happen because the time elapsed is less than the interval AdvanceWorldTime(0.1f); world.Update(); Assert.AreEqual(1.5, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(0, uc.updateCount); AdvanceWorldTime(1.0f); world.Update(); Assert.AreEqual(2.5, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // If time jumps by a lot, we should tick the fixed rate systems // multiple times AdvanceWorldTime(2.0f); world.Update(); Assert.AreEqual(4.5, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(2, uc.updateCount); world.Dispose(); }
public void TimeSet(TimeData time) { float longf = Mathf.Floor(time.minit) * 6; clockLong.transform.Rotate(0, 0, -longf); float shortf = time.hour * 30; clockShort.transform.Rotate(0, 0, -shortf); }
// SAVELOAD DATA public void Save() { var data = new TimeData(); data.days = days; data.time = time; data.currentTime = currentTime; GameManager.Instance.gameData.time = data; }
private object MS_GetCell(TimeData td) { if (td == null) { return(""); } return(td.ToString()); }
public override BehaviourTreeStatus Tick(TimeData time) { if (_healthDataComponent.Health.Value <= 1) { return(BehaviourTreeStatus.Success); } return(BehaviourTreeStatus.Failure); }
public void TickAllBehaviour(TimeData timeData, bool logToElastic, ElasticsearchData esData) { IEnumerable behaviorList = behaviourRepository.GetAll(); foreach (EntityBehaviour behaviour in behaviorList) { behaviour.Tick(timeData, logToElastic, esData); } }
public override BehaviourTreeStatus Tick(TimeData time) { if (!_lightDataComponent.IsOn.Value) { _lightDataComponent.TurnLightsOn(); } return(BehaviourTreeStatus.Success); }
protected override void WriteTime(TimeData o, SqlType type) { this.WriteInt(o.GetSeconds()); this.WriteInt(o.GetNanos()); if (type.TypeCode == 0x5e) { this.WriteInt(o.GetZone()); } }
private void Update() { time += Time.deltaTime; print("Time: " + time.ToString()); print("TimeData: " + TimeData.getInstance().getTime().ToString()); string minSec = string.Format("{0}:{1:00}", (int)time / 60, (int)time % 60); timeText.text = minSec; }
internal ulong handleMessage(IRosMessage msg, bool ser, bool nocopy, IDictionary connection_header, PublisherLink link) { IRosMessage t = null; ulong drops = 0; TimeData receipt_time = ROS.GetTime().data; if (msg.Serialized != null) //will be null if self-subscribed { msg.Deserialize(msg.Serialized); } lock (callbacks_mutex) { foreach (ICallbackInfo info in callbacks) { MsgTypes ti = info.helper.type; if (nocopy || ser) { t = msg; t.connection_header = msg.connection_header; t.Serialized = null; bool was_full = false; bool nonconst_need_copy = callbacks.Count > 1; info.subscription_queue.pushitgood(info.helper, t, nonconst_need_copy, ref was_full, receipt_time); if (was_full) { ++drops; } else { info.callback.addCallback(info.subscription_queue, info.Get()); } } } } if (t != null && link.Latched) { LatchInfo li = new LatchInfo { message = t, link = link, connection_header = connection_header, receipt_time = receipt_time }; if (latched_messages.ContainsKey(link)) { latched_messages[link] = li; } else { latched_messages.Add(link, li); } } return(drops); }
public void redoes_conditions_when_continuing_to_running_node() { testObject = new SequenceNode("some-sequence", 0, false); var time = new TimeData(0); //Condition 1 var mockChild1 = new Mock <BehaviourTreeNode>(); mockChild1.Object.IsCondition = true; mockChild1 .Setup(node => node.Tick(time)) .Returns(Status.Success); var mockChild5 = new Mock <BehaviourTreeNode>(); mockChild5 .Setup(node => node.Tick(time)) .Returns(Status.Success); //Condition 2 var mockChild2 = new Mock <BehaviourTreeNode>(); mockChild2.Object.IsCondition = true; mockChild2 .Setup(m => m.Tick(time)) .Returns(Status.Success); var mockChild3 = new Mock <BehaviourTreeNode>(); mockChild3 .SetupSequence(node => node.Tick(time)) .Returns(Status.Running) .Returns(Status.Success); var mockChild4 = new Mock <BehaviourTreeNode>(); mockChild4 .Setup(m => m.Tick(time)) .Returns(Status.Success); testObject.AddChild(mockChild1.Object); testObject.AddChild(mockChild2.Object); testObject.AddChild(mockChild3.Object); testObject.AddChild(mockChild4.Object); testObject.AddChild(mockChild5.Object); Assert.Equal(Status.Running, testObject.Tick(time)); Assert.Equal(Status.Success, testObject.Tick(time)); mockChild1.Verify(m => m.Tick(time), Times.Exactly(2)); mockChild2.Verify(m => m.Tick(time), Times.Exactly(2)); mockChild3.Verify(m => m.Tick(time), Times.Exactly(2)); mockChild4.Verify(m => m.Tick(time), Times.Once()); mockChild5.Verify(m => m.Tick(time), Times.Once()); }
public void WorldSimulation_FixedRateUtils_Simple() { using (var world = new World("World A")) { var sim = world.GetOrCreateSystem <SimulationSystemGroup>(); var uc = world.GetOrCreateSystem <UpdateCountSystem>(); sim.AddSystemToUpdateList(uc); // Unity.Core.Hybrid.UpdateWorldTimeSystem var timeData = new TimeData(); void AdvanceWorldTime(float amount) { uc.updateCount = 0; timeData = new TimeData(timeData.ElapsedTime + amount, amount); world.SetTime(timeData); } sim.FixedRateManager = new FixedRateUtils.FixedRateSimpleManager(1.0f); // first frame will tick at elapsedTime=0 AdvanceWorldTime(0.5f); world.Update(); Assert.AreEqual(0.0, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 1.6 seconds. the second tick should occur at 1.0 AdvanceWorldTime(1.1f); world.Update(); Assert.AreEqual(1.0, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 1.7 seconds. the third tick should occur at 2.0 AdvanceWorldTime(0.1f); world.Update(); Assert.AreEqual(2.0, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 2.7 seconds. The third tick should occur at 3.0 AdvanceWorldTime(1.0f); world.Update(); Assert.AreEqual(3.0, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 4.9 seconds. The fourth tick should occur at 4.0 AdvanceWorldTime(2.2f); world.Update(); Assert.AreEqual(4.0, uc.lastUpdateTime, 0.001f); Assert.AreEqual(1.0, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); } }
public void WorldSimulation_FixedRateUtils_CatchUp() { using (var world = new World("World A")) { var sim = world.GetOrCreateSystem <SimulationSystemGroup>(); var uc = world.GetOrCreateSystem <UpdateCountSystem>(); sim.AddSystemToUpdateList(uc); // Unity.Core.Hybrid.UpdateWorldTimeSystem var timeData = new TimeData(); void AdvanceWorldTime(float amount) { uc.updateCount = 0; timeData = new TimeData(timeData.ElapsedTime + amount, amount); world.SetTime(timeData); } sim.FixedRateManager = new FixedRateUtils.FixedRateCatchUpManager(0.1f); // first frame will tick at elapsedTime=0 AdvanceWorldTime(0.05f); world.Update(); Assert.AreEqual(0.0, uc.lastUpdateTime, 0.001f); Assert.AreEqual(0.1, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 0.16 seconds. the second tick should occur at 0.1 AdvanceWorldTime(0.11f); world.Update(); Assert.AreEqual(0.1, uc.lastUpdateTime, 0.001f); Assert.AreEqual(0.1, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 0.17 seconds. No tick should occur. AdvanceWorldTime(0.01f); world.Update(); Assert.AreEqual(0.1, uc.lastUpdateTime, 0.001f); Assert.AreEqual(0.1, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(0, uc.updateCount); // Advance elapsed time to 0.27 seconds. The third tick should occur at 0.20 AdvanceWorldTime(0.1f); world.Update(); Assert.AreEqual(0.2, uc.lastUpdateTime, 0.001f); Assert.AreEqual(0.1, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(1, uc.updateCount); // Advance elapsed time to 0.49 seconds. The fourth and fifth ticks should occur at 0.30 and 0.40. AdvanceWorldTime(0.22f); world.Update(); Assert.AreEqual(0.40, uc.lastUpdateTime, 0.001f); Assert.AreEqual(0.1, uc.lastUpdateDeltaTime, 0.001f); Assert.AreEqual(2, uc.updateCount); } }
/// <summary> /// 创建新的日期数据 /// </summary> void CreateNewTimeData(GameInfo gameInfo) { TimeData timeData = new TimeData(); timeData.Year = 1; timeData.Month = 9; timeData.TheWeekDay = 5; timeData.DayBeforeExam = 300; gameInfo.TimeData = timeData; }
public void Start() { Pd = new PeforManceDatas(); mm = MainManager.GetInstance; Money = 1000; mm.View.MoneySet(money); //item = new ItemList(); time = TimeManager.GetInstance().Time; DicList = new ItemList(); }
protected override void OnShutdown() { log.Info("服务器计算机关闭"); gzTimer.Enabled = false; fh2610Timer.Enabled = false; fh1125Timer.Enabled = false; //log.Info("停止采集程序..."); TimeData.Stop(); }
public void PushTime(TimeData newTimeData) { var queue = EntityManager.GetBuffer <WorldTimeQueue>(TimeSingleton); queue.Add(new WorldTimeQueue() { Time = m_CurrentTime }); SetTime(newTimeData); }
public override BehaviourTreeStatus Tick(TimeData time) { if (_aiMovementController.IsTargetReached(_movementTarget)) { return(BehaviourTreeStatus.Success); } _aiMovementController.MoveToTarget(_movementTarget); return(BehaviourTreeStatus.Running); }
protected override void OnStop() { log.Info("停止Lottery平台工资和分红派发平台..."); gzTimer.Enabled = false; fh2610Timer.Enabled = false; fh1125Timer.Enabled = false; //log.Info("停止采集程序..."); TimeData.Stop(); }
private void Awake() { Debug.Log("Load TimeData!"); //讀檔 timeData = Save_LoadSystem.LoadTimeData(); if (timeData == null) { timeData = new TimeData(); } }
protected override void OnStart(string[] args) { log.Info("启动Lottery平台工资和分红派发平台..."); gzTimer.Enabled = true; fh2610Timer.Enabled = true; fh1125Timer.Enabled = true; //log.Info("开始采集程序..."); TimeData.Run(); }
public BacktraceNodeStore(TimeData data, Profile p, BacktraceTabulator bt) : base(typeof (BacktraceNode)) { this.data = data; this.p = p; this.bt = bt; foreach (AllocNode an in bt.type_nodes) { BacktraceNode n = new BacktraceNode (data, p, an); ProcessNode (n); AddNode (n); } }
public void CloneValue (TimeData other) { this.hour = other.hour; this.minit = other.minit; this.second = other.second; }
// Use this for initialization void Start () { CurTime = new TimeData (PrimaryTime.hour, PrimaryTime.minit, PrimaryTime.second); OldUsedTime = 0; TimeDelta = OldUsedTime; }
public Duration(TimeData s) { data = s; }
public Time(TimeData s) { data = s; }
// Use this for initialization void Start() { Screen.SetResolution(RESOULUTION_WIDTH, RESOULUTION_HEIGHT, false); _circle.Initialize(); _scaleData = new ScaleData(); _timeData = new TimeData(); _speedData = new SpeedData(); _wallType = new Vector3[4] { Vector3.up, Vector3.down, Vector3.left, Vector3.right }; _circle.SetColor(new Color(92/255.0f, 167/255.0f, 219/255.0f)); // 임시 색 _currentStage = 1; _isWait = false; SetStage(_currentStage); StartCoroutine(PlayGame(_currentStage, WAITING_TIME)); // 단계 설정 (임시) //_gamePatternList = new List<GamePattern>(); //_gamePatternList.Add(new GamePattern(_scaleData, _scaleData.Value, GetRandomPosition(RESOULUTION_WIDTH, RESOULUTION_HEIGHT, _circle.TextureSize, _circle.Scale), VECTOR3_EMPTY, Mathf.Infinity)); }
/// <summary> /// Read a time record from a SAV file. /// </summary> /// <param name="trackName"></param> /// <param name="speed"></param> /// <returns></returns> public static TimeData ReadTime(string trackName, E_SPEEDCLASS speed) { // read file SAVDAT data = ReadSav(E_SAVELOCATIONS.TIMES, trackName + "_" + speed); // return time TimeData td = new TimeData(); if (data.exists) td.time = float.Parse(data.lines[0]); td.dataFound = data.exists; return td; }
void Split(int time) { TimeData td = new TimeData (); td.Time = time - 1; td.TypeData = (int []) current_type_data.Clone (); td.HeapSize = cur_heap_size; foreach (int i in td.TypeData) td.TotalSize += i; Data.Add (td); }
public void Parse(System.IO.Stream stream) { HeaderType currentHeader = HeaderType.Default; StreamReader reader = new StreamReader(stream); while (reader.EndOfStream == false) { string line = reader.ReadLine(); bool hitFlag = false; hitException: if (!hitFlag && line.Contains("[Difficulty]")) { currentHeader = HeaderType.Difficulty; } else if (!hitFlag && line.Contains("[HitObjects]")) { currentHeader = HeaderType.HitObjects; hitFlag = true; goto hitException; } else if (!hitFlag && line.Contains("[General]")) { currentHeader = HeaderType.General; } else if (!hitFlag && line.Contains("[TimingPoints]")) { currentHeader = HeaderType.Timing; } else if (!hitFlag && line.Contains("[")) { currentHeader = HeaderType.Default; } else { string attribute = ""; string value = ""; if (line.Contains(":")) { value = line.Substring(line.IndexOf(":") + 1, line.Length - (line.IndexOf(":") + 1)); attribute = line.Substring(0, line.IndexOf(":")); } switch (currentHeader) { default: break; case HeaderType.General: if (attribute == "AudioFilename") { AudioFile = value; } break; case HeaderType.Difficulty: if (attribute == "SliderMultiplier") { SliderMultiplier = Convert.ToSingle(value); } break; case HeaderType.Timing: { if (line.Contains(",")) { string multiply = line.Substring(line.IndexOf(',') + 1, line.IndexOf(',', line.IndexOf(',') + 1) - (line.IndexOf(',') + 1)); double[] nums = Parsers.NumbersFromString.Parse(line); double mainData = nums[1]; TimeData addData = new TimeData(); addData.Time = (int)nums[0]; addData.Multiplier = -1; addData.MSPerBeat = -1; if (mainData < 0) { addData.Multiplier = (float)100f / Math.Abs((float)nums[1]); } else { addData.MSPerBeat = (float)mainData; } m_times.Add(addData); /* if (MillisecondsPerBeat <= -1) MillisecondsPerBeat = Convert.ToSingle(multiply); else { TimeData addData = new TimeData(); addData.Time = (int)nums[0]; addData.Multiplier = (float)100f / Math.Abs((float)nums[1]); m_times.Add(addData); }*/ } } break; case HeaderType.HitObjects: { HitObject add = HitObject.CreateParse(reader, this); while (add != null) { int startOffsetId = m_hitObjects.Count - 1; const int backOffSet = 3; for (int i = m_hitObjects.Count - 1; i >= 0; i--) { if (m_hitObjects[i].HitData.OrigX == add.HitData.OrigX && m_hitObjects[i].HitData.OrigY == add.HitData.OrigY) { if (m_hitObjects[startOffsetId].HitData.Time - m_hitObjects[i].HitData.Time <= 500) { startOffsetId = i; m_hitObjects[i].HitData.X -= backOffSet; m_hitObjects[i].HitData.Y -= backOffSet; } else { break; } } } m_hitObjects.Add(add); add = HitObject.CreateParse(reader, this); } } break; } } } stream.Close(); }
public void UpdateGraph(DisplayCalculations calculations) { Chart.Series.Clear(); Chart.Axes.Clear(); DateTime baseTime = new DateTime(2000, 1, 1, 0, 0, 0); List<SpecialEffect> effectList = new List<SpecialEffect>(); effectList.AddRange(calculations.SpellPowerEffects); effectList.AddRange(calculations.IntellectEffects); effectList.AddRange(calculations.HasteRatingEffects); effectList.AddRange(calculations.MasteryRatingEffects); Color[] colors = new Color[] { Color.FromArgb(255,202,180,96), Color.FromArgb(255,101,225,240), Color.FromArgb(255,0,4,3), Color.FromArgb(255,238,238,30), Color.FromArgb(255,45,112,63), Color.FromArgb(255,121,72,210), Color.FromArgb(255,217,100,54), Color.FromArgb(255,210,72,195), Color.FromArgb(255,206,189,191), Color.FromArgb(255,255,0,0), Color.FromArgb(255,0,255,0), Color.FromArgb(255,0,0,255), }; Style dateTimeAxisLabelStyle = new Style(typeof(DateTimeAxisLabel)); dateTimeAxisLabelStyle.Setters.Add(new Setter(DateTimeAxisLabel.MinutesIntervalStringFormatProperty, "{0:m:ss}")); dateTimeAxisLabelStyle.Setters.Add(new Setter(DateTimeAxisLabel.SecondsIntervalStringFormatProperty, "{0:m:ss}")); DateTimeAxis timeAxis = new DateTimeAxis() { //Title = "Time", Minimum = baseTime, Maximum = baseTime + TimeSpan.FromSeconds(calculations.CalculationOptions.FightDuration), IntervalType = DateTimeIntervalType.Seconds, AxisLabelStyle = dateTimeAxisLabelStyle, Orientation = AxisOrientation.X, ShowGridLines = true, Location = AxisLocation.Top, }; for (int i = 0; i < effectList.Count; i++) { float procs = 0.0f; float triggers = 0.0f; for (int j = 0; j < calculations.SolutionVariable.Count; j++) { if (calculations.Solution[j] > 0) { Cycle c = calculations.SolutionVariable[j].Cycle; if (c != null) { switch (effectList[i].Trigger) { case Trigger.DamageSpellCrit: case Trigger.SpellCrit: triggers += (float)(calculations.Solution[j] * c.Ticks / c.CastTime); procs += (float)(calculations.Solution[j] * c.CritProcs / c.CastTime); break; case Trigger.DamageSpellHit: case Trigger.SpellHit: triggers += (float)(calculations.Solution[j] * c.Ticks / c.CastTime); procs += (float)(calculations.Solution[j] * c.HitProcs / c.CastTime); break; case Trigger.SpellMiss: triggers += (float)(calculations.Solution[j] * c.Ticks / c.CastTime); procs += (float)(calculations.Solution[j] * (1 - c.HitProcs) / c.CastTime); break; case Trigger.DamageSpellCast: case Trigger.SpellCast: if (effectList[i].Stats.HolySummonedDamage > 0) { triggers += (float)(calculations.Solution[j] * c.CastProcs2 / c.CastTime); procs += (float)(calculations.Solution[j] * c.CastProcs2 / c.CastTime); } else { triggers += (float)(calculations.Solution[j] * c.CastProcs / c.CastTime); procs += (float)(calculations.Solution[j] * c.CastProcs / c.CastTime); } break; case Trigger.MageNukeCast: triggers += (float)(calculations.Solution[j] * c.NukeProcs / c.CastTime); procs += (float)(calculations.Solution[j] * c.NukeProcs / c.CastTime); break; case Trigger.DamageDone: case Trigger.DamageOrHealingDone: triggers += (float)(calculations.Solution[j] * c.DamageProcs / c.CastTime); procs += (float)(calculations.Solution[j] * c.DamageProcs / c.CastTime); break; case Trigger.DoTTick: triggers += (float)(calculations.Solution[j] * c.DotProcs / c.CastTime); procs += (float)(calculations.Solution[j] * c.DotProcs / c.CastTime); break; } } } } float triggerInterval = calculations.CalculationOptions.FightDuration / triggers; float triggerChance = Math.Min(1.0f, procs / triggers); int steps = 200; TimeData[] plot = new TimeData[steps + 1]; for (int tick = 0; tick <= steps; tick++) { float time = tick / (float)steps * calculations.CalculationOptions.FightDuration; plot[tick] = new TimeData() { Time = baseTime + TimeSpan.FromSeconds(time), Value = effectList[i].GetUptimePlot(triggerInterval, triggerChance, 3.0f, time) }; } Style style = new Style(typeof(LineDataPoint)); style.Setters.Add(new Setter(LineDataPoint.TemplateProperty, Resources["LineDataPointTemplate"])); style.Setters.Add(new Setter(LineDataPoint.BackgroundProperty, new SolidColorBrush(colors[i]))); Chart.Series.Add(new LineSeries() { Title = effectList[i].ToString(), ItemsSource = plot, IndependentValuePath = "Time", DependentValuePath = "Value", DataPointStyle = style, IndependentAxis = timeAxis, }); } }
public BacktraceNode(TimeData data, Profile p, AllocNode an) { this.data = data; this.p = p; this.an = an; }
public BacktraceViewerComponent(TimeData data, Profile p) { this.data = data; this.p = p; this.bt = new BacktraceTabulator (p, p.GetContextObjsForTime (data.Time)); Title = string.Format ("Heap at {0} ms", data.Time); box = new VBox (); box.Spacing = 12; this.Add (box); box.PackStart (CreateHeader (), false, false, 0); ns = new BacktraceNodeStore (data, p, bt); ScrolledWindow sw = new ScrolledWindow (); sw.Add (ns.GetNodeView ()); box.PackStart (sw, true, true, 0); }