Exemple #1
0
 void OnFireballCountdownTimeChanged()
 {
     m_fireballScore = (StaticConf.Gameplay.FIREBALL_TIME_SECONDS - m_fireBallCountdown.GetDecimalsRemainig());
     if (m_onFireballTimeChange != null)
     {
         m_onFireballTimeChange(m_ball, m_fireBallCountdown.GetDecimalsRemainig());
     }
 }
Exemple #2
0
 void OnGameRemainingTimeChanged()
 {
     GameManager.instance.GUIManager().SetGameRemainigTime(m_gameRemainingTimeCountdown.GetDecimalsRemainig().ToString("F1"));
 }