/* * public Animal() * { * //Mesh_Agent_Component = GetComponent<NavMeshAgent>(); * } */ private void Awake() { G_strength = new Gene(10.0f, GlobalValues.MIN_STRENGTH, GlobalValues.MAX_STRENGTH, GlobalValues.STRENGTH_CONSUMPTION_FACTOR); G_baseSpeed = new Gene(10.0f, GlobalValues.MIN_BASE_SPEED, GlobalValues.MAX_BASE_SPEED, GlobalValues.SPEED_CONSUMPTION_FACTOR); G_sizeScale = new Gene(1.0f, GlobalValues.MIN_SIZE_SCALE, GlobalValues.MAX_SIZE_SCALE, GlobalValues.SIZE_SCALE_CONSUMPTION_FACTOR); G_visionRadius = new Gene(10.0f, G_sizeScale.value, GlobalValues.MAX_VISION_RADIUS, GlobalValues.VISION_RADIUS_CONSUMPTION_FACTOR); G_camouflage = new Gene(10.0f, GlobalValues.MIN_CAMOUFLAGE, GlobalValues.MAX_CAMOUFLAGE, GlobalValues.CAMOUFLAGE_CONSUMPTION_FACTOR); G_sex = Sex.FEMALE; C_size = new Chromosome(new List <Gene>() { G_sizeScale, G_strength }); C_movility = new Chromosome(new List <Gene>() { G_baseSpeed }); C_perception = new Chromosome(new List <Gene>() { G_visionRadius }); C_stealth = new Chromosome(new List <Gene>() { G_camouflage }); //food = new List<GameObject>(); Mesh_Agent_Component = GetComponent <NavMeshAgent>(); Perception_Component = GetComponentInChildren <PerceptionComponent>(); _matPropertyBlock = new MaterialPropertyBlock(); _renderer = GetComponent <Renderer>(); _rigidbody = GetComponent <Rigidbody>(); energy = 100; current_state = Animal_State.RESTING; birthday = TimeController.Instance.world_calendar; }
// Start is called before the first frame update void Start() { lastTimeReproduced = TimeController.Instance.world_calendar; OnStart(); }