void Start()
 {
     to = TimeCalculationScript.tcs;
     timeText = GetComponent<Text>();
     //guiMinY = -330;
     //guiMaxY = 310;
     //guiDelta = guiMaxY - guiMinY;
     transform.localPosition = new Vector3 (x, guiMinY, 0);
 }
 void Start()
 {
     to       = TimeCalculationScript.tcs;
     timeText = GetComponent <Text>();
     //guiMinY = -330;
     //guiMaxY = 310;
     //guiDelta = guiMaxY - guiMinY;
     transform.localPosition = new Vector3(x, guiMinY, 0);
 }
    //------------------------------------------------------------------------------------------
    // Use this for initialization
    void Start()
    {
        to = TimeCalculationScript.tcs;		// Get the global static tcs

        slider = GetComponent<Slider> ();

        tgtAvg = GameObject.Find ("TgtAvg").GetComponent<Text> ();

        ca = GameObject.Find ("AvgComputer").GetComponent<ComputeAverages> ();
        //Debug.Log ("ca.efficiency = " + ca.efficiency + " slider.value = " + slider.value);
    }
Exemple #4
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    //------------------------------------------------------------------------------------------
    // Use this for initialization
    void Start()
    {
        to = TimeCalculationScript.tcs;                 // Get the global static tcs

        slider = GetComponent <Slider> ();

        tgtAvg = GameObject.Find("TgtAvg").GetComponent <Text> ();

        ca = GameObject.Find("AvgComputer").GetComponent <ComputeAverages> ();
        //Debug.Log ("ca.efficiency = " + ca.efficiency + " slider.value = " + slider.value);
    }
    //private float yscale;
    // Use this for initialization
    void Start()
    {
        //Debug.Log ("AnimateWaterScript.Start() called");
        fps = 10;
        spriteRenderer = GetComponent<Renderer>() as SpriteRenderer;
        to = GameObject.Find ("TimeObject").GetComponent<TimeCalculationScript> ();

        // CHEAT: The water top animation bit isn't visible and is scaled very small
        // in the y-direction at start.
        // I'm hoping to remove this once I get a blocking sprite in place.
        //transform.localScale = new Vector3(90,0,90);
    }
    //private float yscale;

    // Use this for initialization
    void Start()
    {
        //Debug.Log ("AnimateWaterScript.Start() called");
        fps            = 10;
        spriteRenderer = GetComponent <Renderer>() as SpriteRenderer;
        to             = GameObject.Find("TimeObject").GetComponent <TimeCalculationScript> ();

        // CHEAT: The water top animation bit isn't visible and is scaled very small
        // in the y-direction at start.
        // I'm hoping to remove this once I get a blocking sprite in place.
        //transform.localScale = new Vector3(90,0,90);
    }
    //------------------------------------------------------------------------------------------
    void Start()
    {
        // Get handles to all the text averages we are updating.
        avgText = GameObject.Find ("AvgText").GetComponent<Text>();
        minText = GameObject.Find ("MinText").GetComponent<Text>();
        maxText = GameObject.Find ("MaxText").GetComponent<Text>();

        efficiency = 0.0f;
        maxEfficiency = 0.0f;
        minEfficiency = 0.0f;

        to = TimeCalculationScript.tcs;
    }
Exemple #8
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    //------------------------------------------------------------------------------------------
    void Start()
    {
        // Get handles to all the text averages we are updating.
        avgText = GameObject.Find("AvgText").GetComponent <Text>();
        minText = GameObject.Find("MinText").GetComponent <Text>();
        maxText = GameObject.Find("MaxText").GetComponent <Text>();

        efficiency    = 0.0f;
        maxEfficiency = 0.0f;
        minEfficiency = 0.0f;

        to = TimeCalculationScript.tcs;
    }
 //------------------------------------------------------------------------------------------
 // Make sure we only have one of these.
 void Awake()
 {
     Debug.Log("TCS.Awake() called.");
     if (tcs == null)
     {
         Debug.Log("Creating static TCS");
         DontDestroyOnLoad(gameObject);
         tcs = this;
     }
     else if (tcs != this)
     {
         Debug.Log("Already have a TCS.  Destroying new one");
         Destroy(gameObject);
     }
 }
Exemple #10
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    //------------------------------------------------------------
    void Start()
    {
        to = TimeCalculationScript.tcs;         // Get our static time information

        // Get all of the GameObjects we will be updating
        sessionTime = GameObject.Find("SessionTime").GetComponent <Text>();
        numSes      = GameObject.Find("NumSes").GetComponent <Text>();
        avgSes      = GameObject.Find("AvgSes").GetComponent <Text>();
        numBreaks   = GameObject.Find("NumBreaks").GetComponent <Text>();
        avgBreak    = GameObject.Find("AvgBreak").GetComponent <Text>();
        breakTime   = GameObject.Find("BreakTime").GetComponent <Text>();
        totalTime   = GameObject.Find("TotalTime").GetComponent <Text> ();

        // Initialize this immediately because Update() updates the sessionTime string and requires this as input.
        startDT = System.DateTime.Now;

        // Initialize this since startSession() isn't called until the first time the user clicks for a break.
        numSes.text = string.Format("Session #: {0:d2}", sessions.Count + 1);
    }
Exemple #11
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 // Use this for initialization
 void Start()
 {
     to = TimeCalculationScript.tcs;		// Get the global static tcs
     slider = GameObject.Find ("TargetEfficiencySlider").GetComponent<Slider> ();
     tgtHMS = GetComponent<Text> ();
 }
Exemple #12
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 // Use this for initialization
 void Start()
 {
     to = TimeCalculationScript.tcs;
     t = GetComponent<Text>();
 }
Exemple #13
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 // Use this for initialization
 void Start()
 {
     to = TimeCalculationScript.tcs;
     t  = GetComponent <Text>();
 }
 //------------------------------------------------------------------------------------------
 // Make sure we only have one of these.
 void Awake()
 {
     Debug.Log ("TCS.Awake() called.");
     if (tcs == null)
     {
         Debug.Log ("Creating static TCS");
         DontDestroyOnLoad (gameObject);
         tcs = this;
     }
     else if (tcs != this)
     {
         Debug.Log ("Already have a TCS.  Destroying new one");
         Destroy(gameObject);
     }
 }
Exemple #15
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 // Use this for initialization
 void Start()
 {
     timeStartText      = GameObject.Find("TimeStartText").GetComponent <Text> ();
     to                 = TimeCalculationScript.tcs;
     timeStartText.text = "Start: " + to.startTime.ToString("hh:mmtt\n");
 }
 // Use this for initialization
 void Start()
 {
     timeStartText = GameObject.Find ("TimeStartText").GetComponent<Text> ();
     to = TimeCalculationScript.tcs;
     timeStartText.text = "Start: " + to.startTime.ToString ("hh:mmtt\n");
 }
Exemple #17
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 // Use this for initialization
 void Start()
 {
     to            = TimeCalculationScript.tcs;      // Get the global static tcs
     slider        = GameObject.Find("TargetEfficiencySlider").GetComponent <Slider> ();
     tgtFinishTime = GetComponent <Text> ();
 }
Exemple #18
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    //------------------------------------------------------------
    void Start()
    {
        to = TimeCalculationScript.tcs;	// Get our static time information

        // Get all of the GameObjects we will be updating
        sessionTime = GameObject.Find ("SessionTime").GetComponent<Text>();
        numSes = GameObject.Find ("NumSes").GetComponent<Text>();
        avgSes = GameObject.Find ("AvgSes").GetComponent<Text>();
        numBreaks = GameObject.Find ("NumBreaks").GetComponent<Text>();
        avgBreak = GameObject.Find ("AvgBreak").GetComponent<Text>();
        breakTime = GameObject.Find ("BreakTime").GetComponent<Text>();
        totalTime = GameObject.Find ("TotalTime").GetComponent<Text> ();

        // Initialize this immediately because Update() updates the sessionTime string and requires this as input.
        startDT = System.DateTime.Now;

        // Initialize this since startSession() isn't called until the first time the user clicks for a break.
        numSes.text = string.Format ("Session #: {0:d2}", sessions.Count+1);
    }