Exemple #1
0
        public void TestModeChanged()
        {
            var connection = Mock.Create <IConnection>();

            //message that we want to see. Last byte is subscribe/unsubscribe flag
            var dataSubscribe   = (byte[])ConnectionConstants.CMD_SUBSCRIBE_TILT_SENSOR.Clone();
            var dataUnsubscribe = (byte[])ConnectionConstants.CMD_SUBSCRIBE_TILT_SENSOR.Clone();

            //set the mode
            dataSubscribe[5] = dataUnsubscribe[5] = (byte)SensorMode.SENSOR_3_AXIS_PRECISE;
            //01 - subscribe, 00 - unsubscribe
            dataSubscribe[9]   = 0x01;
            dataUnsubscribe[9] = 0x00;

            //setting mock
            Mock.Arrange(() => connection.WriteValue(Arg.IsAny <byte[]>())).Returns((byte[] b) => true);
            Mock.Arrange(() => connection.WriteValue(dataSubscribe)).Returns((byte[] b) => true).MustBeCalled();
            Mock.Arrange(() => connection.WriteValue(dataUnsubscribe)).Returns((byte[] b) => true).MustBeCalled();

            var sensor = new TiltSensor(connection, Ports.PORT_TILT_SENSOR);

            //setting the mode
            sensor.SetNotificationMode(SensorMode.SENSOR_3_AXIS_PRECISE);

            //setting another mode - unsubscribe should be called
            sensor.SetNotificationMode(SensorMode.SENSOR_BUMP_DETECT);

            Mock.Assert(sensor);
        }
Exemple #2
0
        public void TestNotificationReceived()
        {
            var connection = Mock.Create <IConnection>();

            _success = false;

            //setting mock
            Mock.Arrange(() => connection.WriteValue(Arg.IsAny <byte[]>())).Returns((byte[] b) => true);

            var sensor = new TiltSensor(connection, Ports.PORT_D);

            sensor.OnChange += Changes;

            _expectedResult = new TiltSensorEventArgs
            {
                Roll  = 1,
                Pitch = 1,
                Yaw   = 1
            };

            var data = new byte[] { 0, 0, 0, 0, (byte)_expectedResult.Roll, (byte)_expectedResult.Pitch, (byte)_expectedResult.Yaw, 0 };

            sensor.SetNotificationMode(SensorMode.SENSOR_3_AXIS_PRECISE);
            sensor.FireEvent(data);

            Assert.True(_success);
        }
    // Use this for initialization
    void Start()
    {
        currentLevel = Application.loadedLevel;

        orderObject = GameObject.Find ("Order");
        bonusObject = GameObject.Find ("Bonus");
        levelScoreObject = GameObject.Find ("LevelScore");
        totalScoreObject = GameObject.Find ("TotalScore");

        order = orderObject.GetComponent<Text>();
        bonus = bonusObject.GetComponent<Text>();
        levelScore = levelScoreObject.GetComponent<Text>();
        totalScore = totalScoreObject.GetComponent<Text>();

        trailer = GameObject.Find ("Trailer");
        tiltSensor = trailer.GetComponent<TiltSensor> ();

        balanceObject = GameObject.Find ("Balance");
        balance = balanceObject.GetComponent<Text>();

        balanceLabelObject = GameObject.Find ("BalanceLabel");
        balanceLabel = balanceLabelObject.GetComponent<Text>();
    }
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindWithTag ("Player");
     ts = GameObject.FindWithTag ("Platform").GetComponent<TiltSensor> ();
     score = 0.0f;
     rigid = transform.GetComponent<Rigidbody> ();
     rigid.useGravity = false;
     active = true;
     StartCoroutine (SpawnCall (5.0F));
     dropReady = false;
     StartCoroutine (SetDropReady (dropDelay));
 }