Exemple #1
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 public AnimationFrame(TilesetManager.InventoryTileSet p_inventoryTile, float p_duration = 0.2f)
 {
     frameType     = TilesetManager.TileSetType.INVENTORY;
     inventoryTile = p_inventoryTile;
     duration      = p_duration;
 }
Exemple #2
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 public AnimationFrame(TilesetManager.ProjectileTileSet p_projectileTile, float p_duration = 0.2f)
 {
     frameType      = TilesetManager.TileSetType.PROJECTILES;
     projectileTile = p_projectileTile;
     duration       = p_duration;
 }
Exemple #3
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 public AnimationFrame(TilesetManager.EnemyTileSet p_enemyTile, float p_duration = 0.2f)
 {
     frameType = TilesetManager.TileSetType.ENEMIES;
     enemyTile = p_enemyTile;
     duration  = p_duration;
 }
Exemple #4
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 public AnimationFrame(TilesetManager.PlayerTileSet p_playerTile, float p_duration = 0.2f)
 {
     frameType  = TilesetManager.TileSetType.PLAYER;
     playerTile = p_playerTile;
     duration   = p_duration;
 }
Exemple #5
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 public AnimationFrame(TilesetManager.ItemTileSet p_itemTile, float p_duration = 0.2f)
 {
     frameType = TilesetManager.TileSetType.ITEMS;
     itemTile  = p_itemTile;
     duration  = p_duration;
 }