Exemple #1
0
    public override void OnEnable()
    {
        base.OnEnable();

        _tsWindow       = new TilesetListWindow(this);
        _addWindow      = new TilesetAddWindow(this);
        _propertyWindow = new TilesetPropertiesWindow(this);

        UnityInternal.AddGlobalEventHandler(HandleInput);
    }
    public override void OnEnable()
    {
        base.OnEnable();

        _tsWindow = new TilesetListWindow(this);
        _addWindow = new TilesetAddWindow(this);
        _propertyWindow = new TilesetPropertiesWindow(this);

        UnityInternal.AddGlobalEventHandler(HandleInput);
    }