public void Draw(GraphicsDeviceManager graphics, SpriteBatch spriteBatch, double scalingMin) { Tileset.Draw(spriteBatch, new Vector2(X, Y), Gid, 1.0); }
public override void Draw() { Tileset.Draw(); base.Draw(); }
public void Draw(GraphicsDeviceManager graphics, SpriteBatch spriteBatch, double scalingMin) { Tileset.Draw(spriteBatch, Position, TilesetGid, 1.0); }