private void Awake() { damageManager = FindObjectOfType <DamageManager>(); pathFinding = FindObjectOfType <PathFinding>(); tilemaping = FindObjectOfType <Tilemaping>(); animator = GetComponent <Animator>(); player = FindObjectOfType <PlayerController>(); gameController = FindObjectOfType <GameController>(); weaponBoard = GameObject.Find("UICanvus").transform.GetChild(0).GetComponentInChildren <WeaponBoard>(); }
private void Awake() { pathNodes = new List <Node>(); tilemaping = FindObjectOfType <Tilemaping>(); //foreach (var pos in tilemap.cellBounds.allPositionsWithin) //{ // if (tilemap.HasTile(pos)) // { // Node node = new Node(pos, true); // nodes.Add(pos, node); // } //} //foreach (var pos in tilemap2.cellBounds.allPositionsWithin) //{ // if (tilemap2.HasTile(pos)) // { // nodes[pos].Walkable = false; // } //} }