Exemple #1
0
 private void Awake()
 {
     damageManager  = FindObjectOfType <DamageManager>();
     pathFinding    = FindObjectOfType <PathFinding>();
     tilemaping     = FindObjectOfType <Tilemaping>();
     animator       = GetComponent <Animator>();
     player         = FindObjectOfType <PlayerController>();
     gameController = FindObjectOfType <GameController>();
     weaponBoard    = GameObject.Find("UICanvus").transform.GetChild(0).GetComponentInChildren <WeaponBoard>();
 }
Exemple #2
0
 private void Awake()
 {
     pathNodes  = new List <Node>();
     tilemaping = FindObjectOfType <Tilemaping>();
     //foreach (var pos in tilemap.cellBounds.allPositionsWithin)
     //{
     //    if (tilemap.HasTile(pos))
     //    {
     //        Node node = new Node(pos, true);
     //        nodes.Add(pos, node);
     //    }
     //}
     //foreach (var pos in tilemap2.cellBounds.allPositionsWithin)
     //{
     //    if (tilemap2.HasTile(pos))
     //    {
     //        nodes[pos].Walkable = false;
     //    }
     //}
 }