private List <Entity> CheckObstacles(Entity testEntity)
        {
            List <Entity> res;

            MainMap.CheckCollision(testEntity, out res);

            foreach (var entity in Pikes)
            {
                if (CheckCollision(testEntity, entity) != CollisionType.NoCollision)
                {
                    if (testEntity is HeroEntity)
                    {
                        heroEntity.HealthPoints -= 1;
                    }

                    //Console.WriteLine(CheckCollision(testEntity, entity));

                    res.Add(entity);
                }
            }

            return(res);
        }