private void CheckRightClickTile() { if (Input.GetMouseButtonDown(1)) { RaycastHit2D mouseHit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (mouseHit.collider != null) { Tile_script tileHit = mouseHit.collider.GetComponent <Tile_script>(); if (tileHit != null) { if (this._start == null) { this._start = tileHit; this._start.Debugging = true; this._start.SpriteRenderer.color = Color.green; } else if (this._goal == null) { this._goal = tileHit; this._goal.Debugging = true; this._goal.SpriteRenderer.color = Color.red; } else { this.ResetVisualization(); } } } } }
private void PlaceTile(int type, int row, int column, Vector3 offset) { Tile_script tile = Instantiate(_tilePrefabs[type]).GetComponent <Tile_script>(); tile.Initialize( new GridPosition_script(row, column), new Vector3((offset.x + (this.TileSize.x * column)), (offset.y - (this.TileSize.y * row)), 0), this.transform, type ); }
private void ResetVisualization() { this._start.SpriteRenderer.color = Color.white; this._goal.SpriteRenderer.color = Color.white; this._start = null; this._goal = null; this.Visualize(_path, Color.white); this._path.Clear(); foreach (GameObject arrow in this._arrows) { Destroy(arrow); } }
public Node_script(Tile_script tileScript) { this.TileScript = tileScript; this.Position = tileScript.Position; this.WorldPosition = tileScript.WorldPosition; }