public void DoHighLightPathTo(TileStatus tile) { tile.SetTarget(true); GetPlayerStatusScript().SetMoving(false); GetPlayerStatusScript().SetShowingPath(true); TileStatus next = tile; while (next != null) { next.SetPath(true); next.SetTarget(false); GetPath().Push(next.GetComponent <TileBFSScript>()); if (next.GetComponent <TileBFSScript>().GetParent()) { next = next.GetComponent <TileBFSScript>().GetParent().GetComponent <TileStatus>(); } else { next = null; } } //Debug.Log("path.Count: "+path.Count); }
/*void DoInteract(RaycastHit hit, int index) * { * Item t = hit.collider.GetComponent<Item>(); * InteractWithItem(t, index); * }*/ void DoMove(RaycastHit hit) { //Debug.Log("DoMove(" + hit + ") called"); TileStatus t = hit.collider.GetComponent <TileStatus>(); if ((t.IsPath() && GetPlayerStatusScript().IsShowingPath()) || (t.IsSelectable() && !GetPlayerStatusScript().IsShowingPath())) { MoveToTile(t.GetComponent <TileBFSScript>()); } }
//private TileBFSScript pathDestination; public void CheckHighlightPath(/*RaycastHit hit*/) { TileStatus t = this.GetComponent <TileStatus>(); if (t.IsSelectable()) { TurnManager.GetCurrentPlayer().GetComponent <PlayerActionScript>().SetPathDestination(t.GetComponent <TileBFSScript>()); //pathDestination = t.GetComponent<TileBFSScript>(); HighlightPathTo(t); } }