/// <summary>
 /// Change the cursor when it enters a tile
 /// </summary>
 private static void PlugIn1_TileSetCursor(object sender, TileSetCursorEventArgs ea)
 {
     Cursor.Current = Cursors.Hand;
     ea.SetCursorArgs.Cancel = true;
 }
 /// <summary>
 /// Change the cursor when it enters a tile
 /// </summary>
 private static void PlugIn1_TileSetCursor(object sender, TileSetCursorEventArgs ea)
 {
     Cursor.Current          = Cursors.Hand;
     ea.SetCursorArgs.Cancel = true;
 }