Exemple #1
0
    void nextLevel()
    {
        levelman.upLevel();
        inBetween.levelnum.text = levelman.currentLevel.ToString();
        inBetween.gameObject.SetActive(true);
        inBetween.StartCountdown();

        //generate new maze
        TileSelector start = startingTile.GetComponent <TileSelector>();

        start.ClearBoard();
        start.SetupBoard();


        showTiles(player.GetComponent <PlayerScript>().front);
        // player.gameObject.transform.position = new Vector3(startingTile.transform.position.x, transform.position.y, startingTile.transform.position.z);
    }