public static TileSelection SelectContiguous(Tile start, TileSelection tiles) { var time = Time.realtimeSinceStartup; TileSelection result = new TileSelection(); TileSelection open = new TileSelection(); open.Add(start); var i = 0; while (open.Count() > 0) { i++; if (i > tiles.Count()) { throw(new Exception("Fill fail")); } var t = open[0]; open.Remove(t); result.Add(t); foreach (var n in t.adjacent.tiles) { if (result.DoesNotContain(n) && tiles.Contains(n)) { open.Add(n); } } } _gui_manager.selected_tiles = result; return(result); }
public static Region ClosestRegion(TileSelection tiles, Region to_ignore = null, HashSet <Region> whitelist = null) { var open = new List <SearchRecord>(); var openTiles = new TileSelection(); var closed = new TileSelection(); foreach (var t in tiles.tiles) { var record = new SearchRecord(); record.t = t; record.cost = 0; open.Add(record); } var i = 0; while (open.Count > 0) { i++; if (i > 1000) { throw(new Exception("Finding closest Region took too long")); } open.Sort((a, b) => a.cost - b.cost); var node = open[0]; closed.Add(node.t); open.RemoveAt(0); openTiles.Remove(node.t); if (node.t.region != null && node.t.region != to_ignore) { if (whitelist == null || whitelist.Contains(node.t.region)) { return(node.t.region); } } foreach (var n in node.t.adjacent.tiles) { if (closed.DoesNotContain(n) && openTiles.DoesNotContain(n)) { var record = new SearchRecord(); record.t = n; record.cost = node.cost + 1; open.Add(record); openTiles.Add(record.t); } } } _gui_manager.selected_region = null; _gui_manager.selected_tiles = tiles; throw new Exception("Could not find any other Regions after " + i + " iterations"); }
public static List <TileSelection> SeperateContiguous(TileSelection tiles) { var time = Time.realtimeSinceStartup; TileSelection src = new TileSelection(); List <TileSelection> result = new List <TileSelection>(); foreach (var t in tiles.tiles) { src.Add(t); } while (src.Count() > 0) { var region = MapGen.SelectContiguous(src[0], src); result.Add(region); foreach (var t in region.tiles) { src.Remove(t); } } return(result); }
public void Split(Region r, int fraction = 2) { var target = this.tiles.Count() / (float)fraction; var i = 0; var original_fragments = MapGen.SeperateContiguous(this.tiles).Count(); var open = new TileSelection(); var start = tiles.Sample(); open.Add(start); while (r.tiles.Count() < target && open.Count() > 0) { i++; var t = open.Sample(); open.Remove(t); r.Assign(t); if (i % 10 == 1) { JoinCutOffAreas(r, original_fragments); } foreach (var n in t.adjacent.tiles) { if (n.region == this) { if (n.land) { open.Add(n); } } } } this.JoinCutOffAreas(r, original_fragments); var core = r.tiles; //core = MapGen.Shrink(core); var original_core = this.tiles; //original_core = MapGen.Shrink(original_core); var to_switch_back = new TileSelection(); foreach (var t in r.tiles.tiles) { if (core.DoesNotContain(t)) { to_switch_back.Add(t); } } foreach (var t in this.tiles.tiles) { if (original_core.DoesNotContain(t)) { to_switch_back.Add(t); } } Dictionary <Tile, Region> switchMap = new Dictionary <Tile, Region>(); var allowed_regions = new HashSet <Region>(); allowed_regions.Add(r); allowed_regions.Add(this); foreach (var t in to_switch_back.tiles) { t.region = null; r.tiles.Remove(t); TileSelection t_as_list = new TileSelection(); t_as_list.Add(t); try{ switchMap.Add(t, MapGen.ClosestRegion(t_as_list, null, allowed_regions)); }catch (Exception e) { Debug.LogError(e); // Swallow } } foreach (KeyValuePair <Tile, Region> entry in switchMap) { entry.Value.Assign(entry.Key); } r.JoinCutOffAreas(this, 1); this.JoinCutOffAreas(r, original_fragments); }