Exemple #1
0
 /// <summary>
 /// Adds a sprite to a tilemap at a position, and puts the sprite in a list to animate if it's animated
 /// </summary>
 /// <param name="tilemap"></param>
 /// <param name="pos"></param>
 /// <param name="sprites"></param>
 /// <param name="animated"></param>
 private void AddSprite(Vector2Int pos, String[] sprites, bool animated, bool detail)
 {
     TileRegistry.GetInstance().SetTile(pos, sprites[0], detail);
     if (animated)
     {
         animatedSprites.Add(new AnimatedSprite(pos, sprites, detail));
     }
 }
Exemple #2
0
 public void DoProgress()
 {
     chopProgress++;
     if (chopProgress == treeToughness)
     {
         Map.GetInstance().SetDetail(treeTile, null);
         TileRegistry.GetInstance().RemoveTree(treeTile);
         isDone = true;
     }
 }
Exemple #3
0
 /// <summary>
 /// Update an animated sprite to the next sprite in sequence
 /// </summary>
 /// <param name="sprite"></param>
 private void UpdateSprite(AnimatedSprite sprite)
 {
     if (sprite.playingForward)
     {
         sprite.currSpriteIdx++;
         if (sprite.currSpriteIdx == 3)
         {
             sprite.playingForward = false;
         }
     }
     else
     {
         sprite.currSpriteIdx--;
         if (sprite.currSpriteIdx == 0)
         {
             sprite.playingForward = true;
         }
     }
     TileRegistry.GetInstance().SetTile(sprite.pos, sprite.sprites[sprite.currSpriteIdx], sprite.detail);
 }
Exemple #4
0
 private void CreateDetails()
 {
     for (int x = 0; x < tiles.GetLength(0); x++)
     {
         for (int y = 0; y < tiles.GetLength(1); y++)
         {
             Vector2Int         pos            = new Vector2Int(x, y);
             IList <Vector2Int> immediateTiles = new List <Vector2Int>(Utils.GetAdjCoordsArr(pos))
             {
                 pos
             };
             if (SurroundedBy(immediateTiles, IsSandTile))
             {
                 if (Utils.r.Next(100) < 10)
                 {
                     SetDetail(pos, Detail.Palm, false);
                     TileRegistry.GetInstance().SetPalmTile(pos);
                 }
                 else if (Utils.r.Next(100) < 1)
                 {
                     SetDetail(pos, Detail.DessertRock, false);
                     TileRegistry.GetInstance().SetRockBeachTile(pos);
                 }
             }
             else if (SurroundedBy(immediateTiles, IsGrassTile) || SurroundedBy(immediateTiles, IsCliffTile))
             {
                 if (Utils.r.Next(100) < 10)
                 {
                     SetDetail(pos, Detail.Tree, false);
                     TileRegistry.GetInstance().SetTreeTile(pos);
                 }
                 else if (Utils.r.Next(100) < 1)
                 {
                     SetDetail(pos, Detail.Rock, false);
                     TileRegistry.GetInstance().SetRockTile(pos);
                 }
             }
         }
     }
 }
Exemple #5
0
 public void DoProgress()
 {
     Map.GetInstance().SetItem(pos, item);
     TileRegistry.GetInstance().SetItem(pos, item);
     isDone = true;
 }
Exemple #6
0
 private void CreateSprite(int spriteNum)
 {
     sprite = new GameObject("Sprite");
     TileRegistry.GetInstance().SetCharSprite(sprite.AddComponent <SpriteRenderer>(), sex, spriteNum);
     sprite.transform.SetParent(Constants.GRID.transform);
 }