TileProxy CreateTile(Tile tile) { Vector3 position = grid.CellToLocal(new Vector3Int(tile.position.x, tile.position.y, 0)); TileProxy nTile = Instantiate(prefab, position, Quaternion.identity, tileMap.transform); nTile.Init(tile); return(nTile); }
TileProxy CreateTile(Tile tile) { Vector3 position = grid.CellToLocal(new Vector3Int(tile.position.x, tile.position.y, 0)); TileProxy nTile = Instantiate(prefab, position, Quaternion.identity, tileMap.transform); Glossary glossy = glossary.GetComponent <Glossary>(); nTile.Init(tile, glossy.GetGrassTile(BaseSaver.GetPlayer().world), glossy.fireTile, glossy.wallTile, glossy.divineTile, glossy.snowTile); return(nTile); }