private void ProcessMapData() { var offset = new Point(CurrentMap.OffsetX, CurrentMap.OffsetY); for (int y = 0; y < CurrentMap.Height; y++) { for (int x = 0; x < CurrentMap.Width; x++) { var pos = new Point(x, y) + offset; var tile = TileCreator.GetTile(new TileInfo <TileData> { Position = pos, Tile = CurrentMap.GetTileData(pos) }); if (tile != null) { TilePositions.Add(pos, tile); } } } }