/// <summary> /// SpawnTiles() tells new tiles to place themselves relative to the previous tile /// </summary> void SpawnTiles() { Tile tile; // Spawn a new tile if the player is sufficiently far if (player.position.z + safeDistance > lastSpawnedTile.transform.position.z + lastSpawnedTile.Length) { Tile choosePrefab = lastSpawnedTile.ConnectsTo[Random.Range(0, lastSpawnedTile.ConnectsTo.Length)]; Tile t = TilePool.GetFromPool(choosePrefab.gameObject); t.SetPositionAfter(lastSpawnedTile); lastSpawnedTile = t; } }