void actualizaTablero() { for (int i = 0; i < tam * tam; i++) { GameObject tile = GameObject.Find(i.ToString()); TilePR3 tileScript = tile.GetComponent <TilePR3>(); tileScript.actualiza(matriz[i % tam, i / tam]); } sangreNum = 0; }
void actualizaTablero() { for (int i = 0; i < tam * tam; i++) { GameObject tile = GameObject.Find(i.ToString()); TilePR3 tileScript = tile.GetComponent <TilePR3>(); tileScript.actualiza(matriz[i % tam, i / tam].estado); if (matriz[i % tam, i / tam].heroe) { tileScript.heroeColoc(); } } }