private void RefreshAllTiles() { MarkAllTilesDirty(); Device.BeginInvokeOnMainThread(() => { TileOverlay.ClearTileCache(); }); }
private void ResetAllTiles() { RemoveAllTiles(); Device.BeginInvokeOnMainThread(() => { TileOverlay.ClearTileCache(); }); }
void UpdateHeatmapProperties() { CenterCamera(DemoUtils.MelbourneLatLng); _heatmap.FadeIn = true; _heatmap.ZIndex = 1; _heatmap.Transparency = 0.5f; _heatmap.IsVisible = true; _heatmap.ClearTileCache(); }