public void setTileMapVisual(TileMapVisual tileMapVisual) { tileMapVisual.setGrid(this.m_gridMap); TileMapObject tilemapObject; //sets all the grid tiles with to be ground sprites as default for (int x = 0; x < m_gridMap.getWidth(); x++) { for (int y = 0; y < m_gridMap.getHeight(); y++) { tilemapObject = m_gridMap.getGridObject(x, y); tilemapObject.setTileMapSprite(TileMapObject.TileMapSprite.Grass); } } }
void Start() { selectionCubeGameObject = GameObject.Find ("TileSelectionIndicator"); _tileMap = GetComponent<TileMapVisual>(); mapData = _tileMap.getMapData(); gameManager = GameObject.Find("GameManager(Clone)").GetComponent<GameManager>(); // check for the runtime system isAndroid = Application.platform == RuntimePlatform.Android; }