public GridNode(TileMapSprite tileType, Grid <GridNode> grid, int x, int y) { this.grid = grid; this.tileType = tileType; this.x = x; this.y = y; if (tileType == TileMapSprite.RoadCrossing || tileType == TileMapSprite.RoadVertical || tileType == TileMapSprite.RoadHorizontal || tileType == TileMapSprite.Park) { isWalkable = true; } else { isWalkable = false; } }
public void SetTileMapSprite(TileMapSprite TS) { this._Sprite = TS; }
public void setTileMapSprite(TileMapSprite t_tileSprite) { this.tileMapSprite = t_tileSprite; grid.triggerObjectChange(x, y); }