private void Awake() { if (TMRinstanse == null) { TMRinstanse = this; } }
private void Awake() { SpriteRenderer = this.GetComponent <SpriteRenderer>(); PlayerSpriteRender = GameObject.Find("Player").GetComponent <SpriteRenderer>(); playerPos = GameObject.Find("Player").transform; tileMapReader = GameObject.Find("GM").GetComponent <TileMapReader>(); }
private void Awake() { tileMapReader = GameObject.Find("GM").GetComponent <TileMapReader>(); selectTileMap = GameObject.Find("BuildingTilemap").GetComponent <Tilemap>(); }
private void Awake() { tileMapReader = GameObject.Find("GM").GetComponent <TileMapReader>(); }