private void Awake()
 {
     if (TMRinstanse == null)
     {
         TMRinstanse = this;
     }
 }
 private void Awake()
 {
     SpriteRenderer     = this.GetComponent <SpriteRenderer>();
     PlayerSpriteRender = GameObject.Find("Player").GetComponent <SpriteRenderer>();
     playerPos          = GameObject.Find("Player").transform;
     tileMapReader      = GameObject.Find("GM").GetComponent <TileMapReader>();
 }
Exemple #3
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 private void Awake()
 {
     tileMapReader = GameObject.Find("GM").GetComponent <TileMapReader>();
     selectTileMap = GameObject.Find("BuildingTilemap").GetComponent <Tilemap>();
 }
Exemple #4
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 private void Awake()
 {
     tileMapReader = GameObject.Find("GM").GetComponent <TileMapReader>();
 }