public void setTileMapSprite(Vector3 t_worldPos, TileMapObject.TileMapSprite tileMapSprite) { TileMapObject tilemapObject = m_gridMap.getGridObject(t_worldPos); if (tilemapObject != null) { tilemapObject.setTileMapSprite(tileMapSprite); } }
public TileMapCollisionObject(TileMapObject tileMapObj, Texture2D debugTexture) { Position = new Vector2(tileMapObj.X, tileMapObj.Y); if (tileMapObj.ObjectType == TileMapObjectType.Rectangle) { TileMapRectangleObject rectObj = (TileMapRectangleObject)tileMapObj; Position += rectObj.Size / 2f; } _debugTexture = debugTexture; }
private void ProcessObjectProperties(TileMapObjectData objectData, TileMapObject tileMapObject) { if (objectData is null || tileMapObject is null) { return; } foreach (var prop in objectData.Properties) { tileMapObject.CustomProperties.Add(prop.Name, prop.Value); } }
public bool CanRemoveTree(TileMapObject tileMapObject) { if (tileMapObject is TreeTileMapObject mapObject) { if (!mapObject.EntityInActionRadius(Owner as Entity)) { return(true); } return(treeActionRadiusList.Count > 1); //one because if we delete one, we should still be in one radius. Otherwise we can't navigate anymore } return(false); }
private void WriteSharedObjectData(ContentWriter output, TileMapObject obj) { output.Write(obj.Id); output.Write(obj.Name ?? string.Empty); output.Write(obj.Type ?? string.Empty); output.Write(obj.X); output.Write(obj.Y); output.Write(obj.CustomProperties.Count); foreach (var keyValuePair in obj.CustomProperties) { output.Write(keyValuePair.Key); output.Write(keyValuePair.Value); } }
void OnTriggerEnter2D(Collider2D other) { TileMapObject objUnit = other.GetComponent <TileMapObject>(); if (objUnit) { IDamageAble damageAbleObj = objUnit.GetComponentInParent <IDamageAble>(); if (damageAbleObj != null) { IAttackAble attackAble = actor as IAttackAble; if (damageAbleObj != null && attackAble != null) { damageAbleObj.OnDamage(attackAble.AttackPower, attackAble); } StopMove(); } if (!this.warpping) { Portal portal = objUnit.GetComponentInParent <Portal>(); if (portal) { EnterPortal(portal); } } if (!this.warpping) { EnterToOtherMap[] enterToOtherMapList = objUnit.GetComponentsInParent <EnterToOtherMap>(); if (enterToOtherMapList != null && enterToOtherMapList.Length > 0) { EnterToOtherMap enterToOtherMap = enterToOtherMapList[0]; enterToOtherMap.EnterBy(this.actor); } } } }