//Spawns decorated tiles on the floor
    private void SpawnTileDecorations()
    {
        float decorationChance = Random.Range(0f, 1f);
        int   decorationChoice;

        if (decorationChance <= roomTypeController.getCarpetChance())
        {
            decorationChoice = Random.Range(0, roomTypeController.getCarpetCount());
            tileGenerator.DrawCarpet(xCentre, zCentre, width, height, roomTypeController.getCarpetTiles(decorationChoice));
        }
        else if (decorationChance < roomTypeController.getBorderChance())
        {
            decorationChoice = Random.Range(0, roomTypeController.getBorderCount());
            tileGenerator.DrawBorder(xCentre, zCentre, width, height, roomTypeController.getBorderTiles(decorationChoice));
        }
    }