private void BallOnPositionWithTile(Vector2 roundedPosition)
 {
     if (!_lastTilePosition.Equals(roundedPosition))
     {
         _lastTilePosition = roundedPosition;
         _tileManager.BallNewCheckpoint(roundedPosition);
         if (_tileManager.CollectBonusOnTileIfExist(roundedPosition))
         {
             _uiManager.ShowPoints(++_countPoints);
         }
     }
 }