public TileBase[,] BuildRoom(int width, int height) { TileBase[,] room = new TileBase[width, height]; Dictionary <string, TileBase> tileDict = TileLoader.LoadRoom("Color", 1); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { if ((x == 0) && (y == 0)) { room[x, y] = tileDict["botLeft"]; } else if ((x == (width - 1)) && (y == 0)) { room[x, y] = tileDict["botRight"]; } else if ((x == 0) && (y == height - 1)) { room[x, y] = tileDict["topLeft"]; } else if ((x == width - 1) && (y == height - 1)) { room[x, y] = tileDict["topRight"]; } else if (y == 0) { room[x, y] = tileDict["bot"]; } else if (y == height - 1) { room[x, y] = tileDict["top"]; } else if (x == 0) { room[x, y] = tileDict["left"]; } else if (x == width - 1) { room[x, y] = tileDict["right"]; } } } return(room); }