Exemple #1
0
    public void CreateTileMap()
    {
        dungeonTiles = new DungeonTile[raw, column];

        Vector3 pos = new Vector3();

        // 타일 생성
        for (int y = 0; y < raw; y++)
        {
            for (int x = 0; x < column; x++)
            {
                pos.x = x * tileWidth;
                pos.y = y * tileHeight;
                GameObject o = Instantiate(tilePrefab, pos, Quaternion.identity);
                dungeonTiles[y, x] = o.GetComponent <DungeonTile>();
                dungeonTiles[y, x].SetTileIndex(x, y);

                // 타일 속성 부여
                int randNum = Random.Range(1, 4);
                dungeonTiles[y, x].SetEventState((DungeonTile.EventState)randNum);

                if (startIndex.IsCompare(x, y))
                {
                    // 시작 좌표라면 시작타일로
                    dungeonTiles[y, x].SetEventState(DungeonTile.EventState.START);
                    continue;
                }

                for (int k = 0; k < wallIndices.Length; k++)
                {
                    if (wallIndices[k].IsCompare(x, y))
                    {
                        // 벽좌표라면 벽으로 설정
                        dungeonTiles[y, x].SetEventState(DungeonTile.EventState.WALL);
                        break;
                    }
                }
            }
        }
    }