Exemple #1
0
    void Awake()
    {
        // tileImageInfo.
        tileStatus = TILE_STATUS.UNOWNED_LAND;
        // assign the offsets to each player
        PlayerslocationsOffsets    = new Vector3[4];
        PlayerslocationsOffsets[0] = new Vector3(-0.75f, 0.45f, 0.75f);
        PlayerslocationsOffsets[1] = new Vector3(0.7f, 0.45f, -0.7f);
        PlayerslocationsOffsets[2] = new Vector3(0.75f, 0.45f, 0.75f);
        PlayerslocationsOffsets[3] = new Vector3(-0.7f, 0.45f, -0.7f);

        // add the global position of the tile to the offsets
        PlayersLocations = new Vector3[4];
        for (int i = 0; i < playersNo; i++)
        {
            PlayersLocations[i] = transform.position + Vector3.up * PlayerslocationsOffsets[i].y
                                  + Vector3.right * PlayerslocationsOffsets[i].x + Vector3.forward * PlayerslocationsOffsets[i].z;
        }

        tileImageInfo = new TileImageInfo();
        tileImageInfo.setValues(this.tileName, this.Tilecost, this.rentMoney);
    }