// ----- SETUP ----- public void Setup(GameObject fileBrowserPrefab, string fileExtension, TileIdentificationMethod saveMethod, List <Transform> tiles) { _levelEditor = LevelEditor.Instance; _fileBrowserPrefab = fileBrowserPrefab; _fileExtension = fileExtension.Trim() == "" ? "lvl" : fileExtension; _saveMethod = saveMethod; _tiles = tiles; SetupClickListeners(); }
// ----- SETUP ----- public void Setup(GameObject fileBrowserPrefab, string[] fileExtensions, TileIdentificationMethod saveMethod, List <Transform> tiles, string startPath) { _levelEditor = LevelEditor.Instance; _fileBrowserPrefab = fileBrowserPrefab; _fileExtensions = fileExtensions; _saveMethod = saveMethod; _tiles = tiles; _startPath = startPath; SetupClickListeners(); }