Exemple #1
0
        // ----- SETUP -----

        public void Setup(GameObject fileBrowserPrefab, string fileExtension, TileIdentificationMethod saveMethod, List <Transform> tiles)
        {
            _levelEditor       = LevelEditor.Instance;
            _fileBrowserPrefab = fileBrowserPrefab;
            _fileExtension     = fileExtension.Trim() == "" ? "lvl" : fileExtension;
            _saveMethod        = saveMethod;
            _tiles             = tiles;
            SetupClickListeners();
        }
Exemple #2
0
        // ----- SETUP -----

        public void Setup(GameObject fileBrowserPrefab, string[] fileExtensions, TileIdentificationMethod saveMethod,
                          List <Transform> tiles, string startPath)
        {
            _levelEditor       = LevelEditor.Instance;
            _fileBrowserPrefab = fileBrowserPrefab;
            _fileExtensions    = fileExtensions;
            _saveMethod        = saveMethod;
            _tiles             = tiles;
            _startPath         = startPath;
            SetupClickListeners();
        }