public void Initialize() { int numMergeable = CombatSceneController.MaxPlayerHandSize / 3; TileGO tilePrefab = CombatSceneController.Instance.TilePrefab; int midIdx = CombatSceneController.SetSize / 2; float imageWidth = tilePrefab.Image.rectTransform.rect.width; float imageHeight = tilePrefab.Image.rectTransform.rect.height; for (int i = 0; i < numMergeable; ++i) { for (int j = 0; j < CombatSceneController.SetSize; ++j) { TileGO tile = GameObject.Instantiate(tilePrefab); RectTransform rectTrans = tile.GetComponent <RectTransform>(); rectTrans.anchorMin = new Vector2(rectTrans.anchorMin.x, 0); rectTrans.anchorMax = new Vector2(rectTrans.anchorMax.x, 0); rectTrans.localPosition = new Vector2((j - midIdx) * imageWidth, i * imageHeight + imageHeight / 2); tile.transform.SetParent(this.transform, false); this.tileGOs.Add(tile); } } }
public void Initialize() { CombatSceneController controller = CombatSceneController.Instance; int maxDiscardSize = (controller.MaxDeckSize - controller.PlayerSize * (CombatSceneController.MaxPlayerHandSize - 1)) / controller.PlayerSize; TileGO tilePrefab = controller.TilePrefab; float imageWidth = tilePrefab.Image.rectTransform.rect.width; for (int i = 0; i < maxDiscardSize; ++i) { TileGO tileGO = GameObject.Instantiate(tilePrefab); RectTransform rectTrans = tileGO.GetComponent <RectTransform>(); rectTrans.anchorMin = new Vector2(0, rectTrans.anchorMin.y); rectTrans.anchorMax = new Vector2(0, rectTrans.anchorMax.y); rectTrans.localPosition = new Vector2(imageWidth / 2 + i * imageWidth, 0); tileGO.transform.SetParent(this.transform, false); this.discard.Add(tileGO); } }
public void Initialize() { int deckSizePerPlayer = CombatSceneController.Instance.MaxDeckSize / CombatSceneController.Instance.PlayerSize; TileGO tilePrefab = CombatSceneController.Instance.TilePrefab; float imageWidth = tilePrefab.Image.rectTransform.rect.width; float imageHeight = tilePrefab.Image.rectTransform.rect.height; for (int i = 0; i < deckSizePerPlayer; ++i) { bool bot = (i % 2) == 0; TileGO tileGO = GameObject.Instantiate(tilePrefab); RectTransform rectTrans = tileGO.GetComponent <RectTransform>(); rectTrans.anchorMin = new Vector2(0, rectTrans.anchorMin.y); rectTrans.anchorMax = new Vector2(0, rectTrans.anchorMax.y); rectTrans.localPosition = new Vector2(imageWidth / 2 + ((int)(i / 2)) * imageWidth, (bot ? -imageHeight / 2 : imageHeight / 2)); tileGO.transform.SetParent(this.transform, false); this.deck.Add(tileGO); } }