public override void Execute(Game game, TileExecution execution) { if (execution == TileExecution.ExpressConveyer) { Convey(RobotOnTile(game)); } base.Execute(game, execution); }
public override void Execute(Game game, TileExecution execution) { if (execution == TileExecution.Wrench) { // TODO: DEAL OPTION CARD } base.Execute(game, execution); }
public virtual void Execute(Game game, TileExecution execution) { if (execution == TileExecution.Lasers) { // TODO: FIRE ZE MISILES! } if (execution == TileExecution.Pushers) { // TODO: ACTIVATE PUSHERS } }